Bug Thread March 18 --
Moderators: Wynna, NWN2 - 03 DM
Re: Bug Thread March 18 --
Inside the Temple of the Loyal Fury in SM there is a room at your right, when you enter the temple, that has curtains making it impossible to walk in.
<Kest> "what am i running away from? i dont know but it sounds big and large!!"
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<@Veilan> I like sausage.
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<@Veilan> I like sausage.
- Ithildur
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Re: Bug Thread March 18 --
IIRC this is an old issue with the nwn2 toolset that's been around forever...oldgrayrogue wrote:Dan:
I have noticed major differences -- mostly in color variations -- between custom tooled items as they appear in the toolset, and the items appearance in the TSM mod. I have discussed this with other players and they have noticed similar discrepancies. I bet this has something to do with the disappearing pieces of the bastard sword. There is also a bug that causes "gloves" that are tooled onto a set of armor to default to a "flesh" or ungloved appearance if you equip bracers. My custom tooled armor has "gloves" checked in the toolset and appears with black gloves in the toolset that matches the armor. When I equip my PC's bracers IG, the custom gloves disappear from view and it appears as if the PC is not wearing gloves at all (i.e. naked hands). I retooled the equipped bracers to color them "black" to approximate black gloves (since my rogue uh ... likes wearing gloves ... =p) and it is still the same result. Once equipped it defaults to the "flesh" tone ungloved look. Anyway, that was a tangent but maybe something similar is happening with the sword.

Formerly: Aglaril Shaelara, Faerun's unlikeliest Bladesinger
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Current main: Ky - something
It’s not the critic who counts...The credit belongs to the man who actually is in the arena, who strives violently, who errs and comes up short again and again...who if he wins, knows the triumph of high achievement, but who if he fails, fails while daring greatly.-T. Roosevelt
Re: Bug Thread March 18 --
Quest givers in fochulan are not spawning
playing Nathaniel Ward - Paladin of the Morninglord and devout of Torm (cookie cutter and proud of it)
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Re: Bug Thread March 18 --
Fochlucan NPCs should be fixed now.Dorn wrote:Quest givers in fochulan are not spawning
- Mateusz IV
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Re: Bug Thread March 18 --
Standard abjuration test.
1. The forceshield opened for too short, and closed before i reached the passage. From then it didnt want to open again.
2. During conversation i said that i want to start over the course (becouse i though it will fix the nr. 1) and out of the blue without warning she took all my gold (can i get it back?)
3. High hold - koldan - alchemist quest, the alchemist dosent make skill checks and you dont get the item (you press conversation line that states that check will be made but nothing happends)
AFter further tries i think 1 is not a bug...
1. The forceshield opened for too short, and closed before i reached the passage. From then it didnt want to open again.
2. During conversation i said that i want to start over the course (becouse i though it will fix the nr. 1) and out of the blue without warning she took all my gold (can i get it back?)
3. High hold - koldan - alchemist quest, the alchemist dosent make skill checks and you dont get the item (you press conversation line that states that check will be made but nothing happends)
AFter further tries i think 1 is not a bug...
Re: Bug Thread March 18 --
It is not a bug.Mateusz IV wrote:Standard abjuration test.
...
AFter further tries i think 1 is not a bug...

I'll upload some fixes today, though, for the other, and the others that AL hasn't already gotten.
Enjoy the game
Re: Bug Thread March 18 --
Sundabar - the walls of Sundabar are floating a bit off the ground. Also, the line of wagons, a pile of hay, and two troughs are floating off the ground as well at the caravan station outside sundabar. And beating Holly to all of his mispelling "bugs", Felbarr is spelled wrong on transitions and map pins.



Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
Re: Bug Thread March 18 --
Theres no Sundabar, It sounds like the floating things are part of the Caravan /to/ Sundabar... but that city is a long long walk awaydanielmn wrote:Sundabar - the walls of Sundabar are floating a bit off the ground. Also, the line of wagons, a pile of hay, and two troughs are floating off the ground as well at the caravan station outside sundabar.
J
Re: Bug Thread March 18 --
Silverymoon Pass now extends all the way to the outer wall of Sundabar. I added it to Mr. D's beautiful work on the rest of the Pass. All floating objects are my fault and I'll get them. Thanks, Dan, and thanks Mr. D. for your building.
Enjoy the game
Re: Bug Thread March 18 --
Our servers DO NOT share a vault. Going to BG is like travelling back in time and the things I picked up there are no longer on my PC upon arrival.
They have similar vaults, but they are not the same.
J
They have similar vaults, but they are not the same.
J
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Re: Bug Thread March 18 --
Your bic has been duplicated - there are 2 versions currently in the (still) shared vault.mr duncan wrote:Our servers DO NOT share a vault. Going to BG is like travelling back in time and the things I picked up there are no longer on my PC upon arrival.
They have similar vaults, but they are not the same.
J
Log off and contact me or AL in chat to fix the issue.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
Re: Bug Thread March 18 --
I am pretty sure Sundabar is not supposed to be this close to the pass. Auvandell is a separate entity because the distance between them made it impractical for Sundabar to rule/patrol it. This is the reason it has its own militiaWynna wrote:Silverymoon Pass now extends all the way to the outer wall of Sundabar. I added it to Mr. D's beautiful work on the rest of the Pass. All floating objects are my fault and I'll get them. Thanks, Dan, and thanks Mr. D. for your building.
Ill offer to build the rest of the road if we can get rid of the gates of Sundabar being right up on top of (within view) of Auvandell. If we dont have the space for the road or Sundabars interior it still shouldnt be up on the mouth of the pass like that
J
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Re: Bug Thread March 18 --
5g Auvendell: Vordrigan's Tower
His convo needs some proofreading: after asking what he does, i was given the choice "yes, i sure am", just like on the first page, rather than a "Show me your wares" or similar. I also noticed a certain sparcity of purchasable items in his shop, though it sure does look impressive, what with that "Fine Weapons" sign outside, and all
His convo needs some proofreading: after asking what he does, i was given the choice "yes, i sure am", just like on the first page, rather than a "Show me your wares" or similar. I also noticed a certain sparcity of purchasable items in his shop, though it sure does look impressive, what with that "Fine Weapons" sign outside, and all

<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
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<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
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Re: Bug Thread March 18 --
The new shops in Silvy Pass have not yet been fully stocked. Patience, please.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
Re: Bug Thread March 18 --
I answer here because it would be rude not to when addressed publicly. Distance, like time, is scalable to need. If/when we have room to unfold all the currently compressed distances on the server, I'll be knocking at your door for new areas. For now, it's nice to have Sundabar in as a fixed location, even if only the outer wall currently. I have built the Everfire, too, although it's not playable yet, and it's nice to think it could be physically connected to the server through a lava tube or something. On the other hand, I do apologize for adding the wall at the edge of your area without informing you beforehand. The courtesy slipped my mind during a busy week.mr duncan wrote:I am pretty sure Sundabar is not supposed to be this close to the pass. Auvandell is a separate entity because the distance between them made it impractical for Sundabar to rule/patrol it. This is the reason it has its own militiaWynna wrote:Silverymoon Pass now extends all the way to the outer wall of Sundabar. I added it to Mr. D's beautiful work on the rest of the Pass. All floating objects are my fault and I'll get them. Thanks, Dan, and thanks Mr. D. for your building.
Ill offer to build the rest of the road if we can get rid of the gates of Sundabar being right up on top of (within view) of Auvandell. If we dont have the space for the road or Sundabars interior it still shouldnt be up on the mouth of the pass like that
J
Enjoy the game