Bug Thread January 12, 2009

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davidcurtisjr
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Re: Bug Thread January 12, 2009

Post by davidcurtisjr »

Area Transition on Silverymoon Highway 6d. headed west to Rivermoot is bugged. Will not transition to the next area.
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NickD
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Re: Bug Thread January 12, 2009

Post by NickD »

Trying to AT on 6c highway 3 east towards Silverymoon looks like it works, but immediately ATs back to the same area a little bit to the north of the AT. Seamless AT just says "none" and does nothing.
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+1

Thanks to ElCadaver for the revamp of the areas and thanks to indio for laying down the foundations.
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AcadiusLost
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Re: Bug Thread January 12, 2009

Post by AcadiusLost »

NickD wrote:Thanks to ElCadaver for the revamp of the areas and thanks to indio for laying down the foundations.
Just to clarify; Rivermoot, High Hold, and Silvy were Indio's foundations. Most of the original highway's were Rick's work.

I'll be doing some more seamless AT adjustment over the next few days to try to get them all running smoothly.
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ElCadaver
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Re: Bug Thread January 12, 2009

Post by ElCadaver »

Hi Guys, sorry if any of the AT's are not in the right places, I tried to cut and paste them exactly, but maybe I didn't get it all right. Hope you like the new areas, watch out for the roaming dire bears.
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Dorn
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Re: Bug Thread January 12, 2009

Post by Dorn »

Most of the highways between RM and HH have placeables (including set ATs) all over the shop. SOme floating 20m high, some in te middle ofte road...but mst are not right.

THe seemless ATs still work so you CAN get around luckily.

THanks for the ongoing work.
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Brother Humphrey
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Re: Bug Thread January 12, 2009

Post by Brother Humphrey »

At last report, the 6b Highway 2 to 6b Highway 1 road AT was borked but the seamless AT works. Just wanted to make sure this was addressed, in case nobody mentioned it to AL or whoever, yet.
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Re: Bug Thread January 12, 2009

Post by AcadiusLost »

Dorn wrote:Most of the highways between RM and HH have placeables (including set ATs) all over the shop. SOme floating 20m high, some in te middle ofte road...but mst are not right.
Heard a similar report from a player who updated to the new PWC while still playing on the old server yesterday (which would have made things look very funky indeed). Make sure your PWC is up to date with Worldgate, then try again now; if you're still seeing this, please let me know.
johnlewismcleod
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Re: Bug Thread January 12, 2009

Post by johnlewismcleod »

Just marched my little fellow from SM to RM and only encountered a single muffed AT between the Orphanage map and RM. Re-entered it and trans'ed without another problem.

I should mention that I mostly used the transition spots, but it seems to be navigable.

The scenery was brilliant, BTW :wink:

Thanks bunches for all your hard work, Cadaver :D
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kiyoti
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Re: Bug Thread January 12, 2009

Post by kiyoti »

AT inside a Hand Full of Stars isn’t working and now I am stuck inside! :(
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Brother Humphrey
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Re: Bug Thread January 12, 2009

Post by Brother Humphrey »

6d Silverymoon: Theldymir's Crystal

This shop is missing the new "100% money back if not absolutely satisfied (as long as you don't leave my shop, first) policy".
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<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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Re: Bug Thread January 12, 2009

Post by Curmudgeon »

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Brother Humphrey
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Re: Bug Thread January 12, 2009

Post by Brother Humphrey »

kiyoti wrote:AT inside a Hand Full of Stars isn’t working and now I am stuck inside! :(
:evil: +1
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

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hollyfant
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Re: Bug Thread January 12, 2009

Post by hollyfant »

  • 6b Rivermoot: Interiors - According to the journal text of her static, Khueveray is in the "Rivermoot Monastery". According to the sign outside (6b Rivermoot) she's in the "Rivermoot Barracks". The room she's actually in doesn't much look like either.
  • The journal text of that particular quest, when halfway finished, claims W. will return the relevant item. In truth, the PC is supposed to do this.
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hollyfant
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Re: Bug Thread January 12, 2009

Post by hollyfant »

It seems that holding a torch while falling unconscious, prevents the falling part (but not the being unconscious bit though).
And dying crashed the server.
johnlewismcleod
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Re: Bug Thread January 12, 2009

Post by johnlewismcleod »

hollyfant wrote:It seems that holding a torch while falling unconscious, prevents the falling part (but not the being unconscious bit though).
And dying crashed the server.
Just one more reason you should quit dying...besides it VERY frustrating for those of us who love your PC's.

:idea:

Any chance we can get Vincent into a twelve step program of some sort?

K, bye :twisted:
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