Bug Thread January 12, 2009
Moderators: Wynna, NWN2 - 03 DM
Re: Bug Thread January 12, 2009
DMs are broken. Need to be fixed.
- hollyfant
- Staff Head on a Pike - Standards
- Posts: 3481
- Joined: Mon Oct 24, 2005 3:33 pm
- Location: the Netherworl... lands! I meant the Netherlands.
Re: Bug Thread January 12, 2009
I know a veterinarian that works cheap.Riotnrrd wrote:DMs are broken. Need to be fixed.

- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: Bug Thread January 12, 2009
Bug : Forum functions...... allows Hollyfant to continue to post.
Forums should ban him or at least add a caveat after each post "But I'm just some stoner dutchman, so what do I know"
Forums should ban him or at least add a caveat after each post "But I'm just some stoner dutchman, so what do I know"
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: Bug Thread January 12, 2009
I'm getting the no Shadow Swords spawning problem...
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
- oldgrayrogue
- Retired
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- Location: New York
- Contact:
Re: Bug Thread January 12, 2009
Have the creature loot and XP scripts been changed in any way? I have experienced some extremely variable results in terms of XP earned through spawn combat and loot dropped by spawns. For example, while completing a fed ex quest in Settlestone area last night my PC killed several Black Ravens. He received no XP for most kills and then I think 3 XP for one -- I think like 4 were killed in all. I don't think any loot dropped from these kills either, and they are challenging to say the least. Have experienced similar results with other spawns. For example, he earned like 2 XP for kiling a random badger on the road (they always try to bite him ;p) but no XP for killing wolves while on a raid mission. Also, the Black Ravens AI in their camp area seems to be off (will be happy to PM details).
Re: Bug Thread January 12, 2009
... Yeah, I've noticed the XP rewards for solo play is a fair bit less than when partied. In general, XP seems to be a lot lower than when I last had a similar levelled character in NWN1 ALFA.
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
Re: Bug Thread January 12, 2009
The Great Mallet of Silvanus (the normal one at least) model doesn't have a handle. There's a floating warhammer head near my characters right hand.
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
- Brother Humphrey
- Kosher Kojak
- Posts: 1116
- Joined: Wed Aug 18, 2004 12:59 pm
- Location: Hadera, Israel
Re: Bug Thread January 12, 2009
You obviously have the new, improved Stand-off Warhead model.NickD wrote:The Great Mallet of Silvanus (the normal one at least) model doesn't have a handle. There's a floating warhammer head near my characters right hand.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
Re: Bug Thread January 12, 2009
Walkmesh where the Mountain Path AT in the Rivermoot map appears to have disappeared. Apparently possible to navigate with the keyboard.
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
Re: Bug Thread January 12, 2009
^ As far as I can determine: The AT is no longer there, which I suspect is on purpose, but the area where the AT used to be no longer has a walkmesh, so the path is too narrow for the pathfinding to navigate.
Also: a couple loads of floating rocks on the same map, one next to where the old AT to the glacier was, one next to where the new AT is.
Also: a couple loads of floating rocks on the same map, one next to where the old AT to the glacier was, one next to where the new AT is.
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: Bug Thread January 12, 2009
NickD wrote:The Great Mullet of Silvanus .......doesn't have a handle

handle is just below the right hand
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
- Curmudgeon
- Gadfly
- Posts: 4312
- Joined: Thu Oct 07, 2004 12:07 am
- Location: East coast US
Re: Bug Thread January 12, 2009
Rocks are still bouncing from the earthquakes.NickD wrote:Also: a couple loads of floating rocks on the same map, one next to where the old AT to the glacier was, one next to where the new AT is.

- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
Re: Bug Thread January 12, 2009
The new interface for musical instruments does not seem to be functioning. 

PC
Bozwell "The Dragonheart" of Clan Blackstone, Explorer, Scholar, Knight Draconis
Gamespy: BigDaddyBones
Bozwell "The Dragonheart" of Clan Blackstone, Explorer, Scholar, Knight Draconis
Gamespy: BigDaddyBones
- Brother Humphrey
- Kosher Kojak
- Posts: 1116
- Joined: Wed Aug 18, 2004 12:59 pm
- Location: Hadera, Israel
Re: Bug Thread January 12, 2009
Frost Hills: Road
At one point I came across a hostile spawn and when I clicked to attack them, sticking to my melee weapon, my toon backtracked down the road a bit then went diving under about 30 feet of water to get up to where the suckers where waiting to fight me. I nearly choked, laughing, but I think either a path around the little lake is in order, or a slight fix to the walkmess allowing passers by to reach them from the road, itself.
At one point I came across a hostile spawn and when I clicked to attack them, sticking to my melee weapon, my toon backtracked down the road a bit then went diving under about 30 feet of water to get up to where the suckers where waiting to fight me. I nearly choked, laughing, but I think either a path around the little lake is in order, or a slight fix to the walkmess allowing passers by to reach them from the road, itself.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile