Earning gold

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dob85y
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Earning gold

Post by dob85y »

Im curious to know if hunting hostile animals for their pelts is frowned upon?
I started hunting the Silverwood area a little while back, and found it to be quite challanging hunting for 5 or 6 game hours and returning with a few pelts to sell, especially when i managed to get an excellent one after a few trips.

Now i notice, that i get no xp for killing wolves anywhere, and my level certianly didnt go up, and they no longer drop any pelts, so once again back to no way to make any gold, other than walk to the silverwood outpost once a game day or so, or go looking for kobolds with rusty weapons.

I fear going after much else as it costs me a fortune in potions, and when i do have to rely on them to survive, im back to square one with no gold and very hard task to earn more.

This is beginning to go from fun to frustrating for me, so can someone please tell me if im missing something obvious here. :wall:

Thanks
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hollyfant
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Re: Earning gold

Post by hollyfant »

Not getting XP might be related to your character level. Dunno 'bout the pelt drops though. :chin:
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oldgrayrogue
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Re: Earning gold

Post by oldgrayrogue »

There are a bunch of new statics in, check around you might find some you have not done yet.

Other than that, partying up for a good old dungeon crawl is always a good way to make some gold. In times of slim DM coverage I have had my PC patrol problem areas or organize raids on orcs and such. It actually can give you a jump off for RP and earn you some gold in the process. Not a great substitute, but ...

As far as hunting animals for pelts, don't let Thoron catch you :wink:
mr duncan
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Re: Earning gold

Post by mr duncan »

Soloing should be a very very low profit enterprise, or an incredibly dangerous one. If you are out alone, getting hurt and then barely able to cover your expenses... it sounds balanced.

Dunno about the XP issue, maybe you have hit the bottom end of diminishing returns? I always thought it was sorta backwards that wolves were more badass than goblins. Maybe some DMs ended up sharing my opinions and nerfed the wolves?

If your profits VS losses are to heavy, you need a friend. (and maybe to reconsider your hunting methods too) A friend will certainly suck up some of your profits, but they should also be reducing the injuries you get too.

Take a friend... just not an elf. While you are out there squeezing mother Chauntea for coins made by murdering the lil fuzzy creatures of nature... you might get filled with arrows for your efforts. (good luck, some of our elves have been around a while, they gotta be badass by now)


J
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Re: Earning gold

Post by Kest »

Elves are a liability
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Re: Earning gold

Post by hollyfant »

I've yet to find any dungeon with any treasure at all, or any foe that yields a reasonable profit when hunting it other than wolves and their pelts. Mind you, I haven't really been looking. But a single potion of Cure Light Wounds tends to offset any scimitars dropped by the monsters. My PC's only true source of income has been "grinding" statics. :twocents:
danielmn
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Re: Earning gold

Post by danielmn »

If you come across any gems/stones, my PC usually buys them for 2X the going rate at the local merchants... the most he has paid for a single rock has been 400 for a rare stone. That would be common IG knowledge around the Rivermoot area, and I think would be common knowledge to your PC. I try to spread the wealth around to those less able in combat. ;)
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Random Hajile
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Re: Earning gold

Post by Random Hajile »

hollyfant wrote:I've yet to find any dungeon with any treasure at all, or any foe that yields a reasonable profit when hunting it other than wolves and their pelts. Mind you, I haven't really been looking.
Well, that would be problem #1.
hollyfant wrote:But a single potion of Cure Light Wounds tends to offset any scimitars dropped by the monsters. My PC's only true source of income has been "grinding" statics. :twocents:
The money I've made has been mostly from raiding runts & greenskins. I won't lie - There are bad days where I've lost a bit of money, but with a solid group, it can be pretty good income. Some of the drops aren't worth much, like shovels, rusty daggers and crap, but there are also some very worthwhile drops that add up pretty quickly.

And as Mr. Duncan has said, bringing friends is best. Yeah, you have to split the loot, but with companions that pull their weight, you stand a much better chance of killing stuff before it can lay a hurting onto you, letting you keep going much, much longer. Even better if you partner up with someone who can heal you without having to blow money on potions. Just be sure to be a pal and carry around a couple items to revive THEM if they get knocked on their asses.
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dob85y
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Re: Earning gold

Post by dob85y »

I have been through the kobold and goblin lairs, and it is beginning to feel literally like a grind. Im not sure i understand the reasoning about elves, what are their winter cloaks and light armour made from, leaves?

The Knights in Silver are happy enough for people to go and clear them from the roads, i just found it fun to stalk them as they might a deer, or weak traveller.

BTW the xp and drops from the wolves turned off like a tap, one minute it was there, next it wasnt and there was no level up between, and there is still a great risk especially when there are a few. If this is the diminishing xp return on a spawn, then i cant say im a fan, the only time i was aware of xp being clipped in PnP was when you went up a level, not after hunting in the same area where you know your prey genreally hangs out. This seems to be the case of all wolves too, i killed one in a completly different area and no xp.

It seems to me, that the profit lies in transporting goods for the leigon, and patolling roads, and this to me seems backwards, I always thought that in the game of D&D the PC's were generally well off compared to the local populace because due to the risk involved, and that they were good for a local economy because they spent up big.

If i am wrong, then perhaps it is me, but this is the only server ive ever played on that i have constantly struggled to buy equipment. I have a character who is lv 4 and his total assets would be less than 1500gp worth, and i only have the majority of that because i found someone less fortunate who didnt buy enough healing potions.

Are my views against the "roleplay" genre, i dont think so, i chose ALFA because i dont like servers where PC's run past you weapons in each hand, in town, yelling how they just got killed and are on their way back to finish the beast that they nearly killed. Perhaps my play style dosnt fit within the ALFA genre, and if thats the case maybe im in the wrong place.
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Zelknolf
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Re: Earning gold

Post by Zelknolf »

dob85y wrote:I have been through the kobold and goblin lairs, and it is beginning to feel literally like a grind. Im not sure i understand the reasoning about elves, what are their winter cloaks and light armour made from, leaves?
And twigs!

Since when did FR make sense? :3
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dergon darkhelm
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Re: Earning gold

Post by dergon darkhelm »

If your PC or adventuring faction does nto have some divine (profane) healing available the orc, kob, gob drops will wind up being nearly a wash much of the time (or even a net loss). Get a priest to travel with you or at least one philosophically aligned enough to heal you cheap/free when you limp back to the village.

Alert....PGer talk on:
Consumables are for suckers! Keep them quickslotted and in your inventory ready to use to keep you out of the fugue plane, but not for daily use. If you get hurt bad, withdraw and let good ole' time heal you, rather than a 50 gp CLW potion. Or let the NPC acolyte heal you (cheaper than a potion) if you have to. Just don'y get yourself in situations where are using potions as a daily event. Then save the coin fro drops for "use per day" type stuff that pays off in the long run.
PGer talk off.


Anyhow, most of my gold comes from njup corpse still. True statetement. I bet >50% of my total wealth since live if you get rid of the 500 gp Indio gave me :)
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hollyfant
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Re: Earning gold

Post by hollyfant »

Out-PGing the PGer: Use Cure Minor Wounds consumables rather than Cure Lesser wounds. Until that spell gets nerfed back to the 1HP it's supposed to heal, you get 2x4HP for the price of 1d8+1! :l33t:
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Re: Earning gold

Post by mr duncan »

dob85y wrote: If this is the diminishing xp return on a spawn, then i cant say im a fan, the only time i was aware of xp being clipped in PnP was when you went up a level, not after hunting in the same area where you know your prey genreally hangs out. This seems to be the case of all wolves too, i killed one in a completly different area and no xp.
Killing the same beast over and over eventually dosnt teach you anything more. Our online game isnt PnP, it has to be balanced for long range and every day play. Eventually hunting the same things becomes easy and you cease to learn new things from the task.

Seems to me what you want is XP and loot to be easily available while soloing. It isnt supposed to be easy as others have pointed out. When you solo you should brake even most times, make a profit sometimes, and lose money JUST AS OFTEN.

There is no guarantee youll make money, or that youll do well. There isnt even a guarantee youll live thru your adventure.




dob85y wrote:Are my views against the "roleplay" genre, i dont think so, i chose ALFA because i dont like servers where PC's run past you weapons in each hand, in town, yelling how they just got killed and are on their way back to finish the beast that they nearly killed. Perhaps my play style dosnt fit within the ALFA genre, and if thats the case maybe im in the wrong place.
This is a straw man. Not one single person has suggested that this should be your response. You made this answer up, then argued that if this is how we feel... you are in the wrong place. No one told you to do anything like this, not even once.

Soloing wolves is not exactly a PnP experience either.

The main suggestion was to team up with a party or at least a single ally. If you are worried IC about profit margins... you need to start playing smart IC rather than asking the system to be eased up for you. This means getting some allies, and learning to depend on a party like you do in PnP.




Did you make this post because you were having trouble making money IC? The answer there is to work with a party more often so you minimize your injuries while out and about. Even if you have to split the loot, you are much more likley to find some without being to terribly hurt.

As others have said a few times also, it dosnt hurt to have a healer amongst your party. DnD classes were made to work best in a team, DnD is a team sport. (soloing should always be second choice.)





dob85y wrote:I have a character who is lv 4 and his total assets would be less than 1500gp worth, and i only have the majority of that because i found someone less fortunate who didnt buy enough healing potions.

This is due to no fault but your own. If you are level 4, Id say you should have outgrown wolf killing. At level four you should be able to band up with a few buddies and go after some of the more dangerous and rewarding foes. They are out there (no I am not going to tell you where), some of them even have decent loot.

The catch is, if you go poking into these places solo you wont last (as intended). We touch again (and again and again and again and AGAIN) on the theme of needing friends and a party.

If you had those friends, an adventuring party like you have when you are in PnP, then I doubt you would be having these problems. Youd have moved on to more rewarding things than wolves and wouldnt have needed to make this post.

What Im telling you isnt a fantasy, its happening in game. Even while we are spread thin for DMs there is room on the server to hook up with some friends and go make your own fun*. Theres a way to make money, and somewhat safely if you have a party, and even some minor magic items here and there on the server to buy when you have saved up that money.

Your fate, and your fun, are in your hands.... but you dont get to solo then complain that soloing isnt as profitable as youd like. Greater profit and success are to be found in parties.




dob85y wrote:It seems to me, that the profit lies in transporting goods for the leigon, and patolling roads, and this to me seems backwards,
No, doing those quests are supposed to be EASY profit. It is something you can do alone, with low risk for a decent reward for your time playing. If you want to make a steady stream of easy money you do these things... if you want the big adveturers wad of gold and platinum.. you get a PARTY and go adventuring.



dob85y wrote:I always thought that in the game of D&D the PC's were generally well off compared to the local populace
The succesful ones are. For every Butch Cassidy, there are 49 hungry impoverished gunslingers who think that if they keep soloing they will eventually make the big time.

No one has told you not to solo, but you shouldnt expect great success from it. The game wont be made easier, rather you are expected to learn from the situation and adapt to it. (in case you missed it all these times... get some adventuring companions)


J




* sometimes when you get a party and go out to make your own fun, it even /attracts/ a DM to come mix up what you are doing some. This has happened a few times while I was with a group... but never while I was out alone.
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Re: Earning gold

Post by danielmn »

Also, play to your strengths.

You are involved with the biggest "group" of players on the server, some of those players a little above or below your level. Take the ones lower out for training, let the higher levels take you out for training.

You have at your disposal items from your own faith as well as allied faiths to buy...if healing is a problem, look around for an item that does healing 1X or 2X's a day. That should be your next purchase if healing is a concern.

You have at your disposal Persistant storage in which junk can be stored, so that you can haul a lot more than other PC's. Take advantage of it.

You have a few awesome things that other PC's don't have going for them. Remember that and take advantage of it.

I think it can be said that most PC's on the server are under the low end cutoff for wealth distribution. It's something we've all had to deal with. Try to take your mind off the lewt, off the statisticals, and put it back to the RP. Rp your next increases, train with your fists (by now there should be a tree with a huge dent in it covered with blood), and maintian contact with those in your group and take advantage of the dmage the group is getting.
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
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dob85y
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Re: Earning gold

Post by dob85y »

I dont mean to come across like im complaining about the server, and if it sounds that way i apologise. My play times are not a popular time with the majority of the ALFA population, so just partying up and exploring is something that more often the exception than the rule, but not through lack of trying, and alot of you have come across my character now and know this to be true.

Strangly for those times when it is not a planned gathering, i have travelled from Silvy to Rivermoot to help out a lower level characters (finding an IC reason to go mind) for basicly a break even or loss. Because you cant just leave someone to die because they were under prepaired for the task.

In saying that i thank you all for your input, and again my questions are honest ones, not a complaint, when i asked if my views were mis aligned with the ALFA pillars, i merely wanted to get an idea if i have been wasting my and others time and should i look elsewhere?

I have experienced the best RP in my history of online gaming here, because of the people, but of late ive been finding it more frustrating than fun, and i dont have alot of recreation time up my sleeve, so feeling frustrated is not what im looking for, i merely wanted to understand if this is the way it would continue, or if i was missing something obvious.

Thanks again all for your input, See you ingame
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