Bug Thread: August 25, 2008

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dergon darkhelm
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Post by dergon darkhelm »

"Settlestone Sentries" seem to be spawning at an alarming rate. They look too be tripled up now.

/me eyes the number of chainmailed warriors jealously, wishing he could conjure that many militia spawns in Rivermoot
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Hughes
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Post by Hughes »

Brother Humphrey wrote:The other day I was fighting some skeletons with my Flaming Vigilance Bastardsword
Apparently Lemuel has a Flaming Vigilance Bastardsword. Sounds like a bug to me
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dergon darkhelm
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No gear from PC corpse

Post by dergon darkhelm »

A PC died and I found his corpse ( a fresh death that I witnessed)

Upon the corpse item there was the PC gold and the death corpse Icon but no gear.

It's not that I care about getting a bug fixed but ....I need the looot! :)
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

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Curmudgeon
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Post by Curmudgeon »

As has been reported already, there is a bug in the ALFA Death System. Tech Admin is aware of this and is working on it.
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Post by danielmn »

**Latest imported fixes 9/19/08**

Latest update contains water changes to most of the roadway areas, including lighter shade of water and a plethora of missing water patches corrected. Most highway areas should now have all placeables touching the ground, water corrected.

Also, Facelift done for Settlestone, Rivermoot, Felbarr, Quaryvar, Winters Edge, to be added to the mod at a later date.
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Post by gribo »

University: Casting knock on the necromancy door triggers the evocation standard exam completion script.
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dergon darkhelm
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Post by dergon darkhelm »

Settlestone Healrer. Initiating dialogue now makes the NPC speak "look at my wares" but no store opens.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

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gribo
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Post by gribo »

The conjuration dorms miss a placeable.
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Random Hajile
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Post by Random Hajile »

The script that fires off a spot check on zoning is not preventing you from zoning in one click like it's implying it should be doing.
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Brother Humphrey
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Post by Brother Humphrey »

Random Hajile wrote:The script that fires off a spot check on zoning is not preventing you from zoning in one click like it's implying it should be doing.
Spot checks are a way of letting you know that something (usually hostile) is on the other side of the AT, and gives you 6 seconds to back out of the AT, instead of the standard 3 second automatic AT, should you decide you're not ready to face "the facts of life" on the far side just yet. Unless something was broken recently, I've seen no problems with this script for quite a while.
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Erohares
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Post by Erohares »

About this script :
I was in Rivermoot interiors (the weapon shop exactly) and clicked on the AT to go out. My spot checked rolled a natural 20 and I spotted five kobolds outside, with full description and all. I assume I saw the ones uphill, wonderful sight my character has, heh.

(minor side effect, but surprising - seen once only, could be reproductible whenever a natural 20 or a high enough skill check is rolled)
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davidcurtisjr
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Necrosis

Post by davidcurtisjr »

Steer away from the Necrosis server. Although there are some cool appearance hacks, the updater from the server has some override conflicts that will cause your system to bug out. For instance, upon my download sense motive, knowledge history and knowledge religion came up as skills. Further the appearance scripts won't show up on server. Just an FYI.
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oldgrayrogue
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Post by oldgrayrogue »

To follow a similar line as the last post, I tried the Dragoncoast:Shores of Haldun server a while back, which uses custom lore and deities, and now many of my deity names and descriptions have been altered in my game. In addition, certain classes have been renamed the Dragoncoast custom classes (i.e. Red Wizard of Thay is now Red Mage of Soros). I have checked my overrides etc and can't seem to find where these changes are located in the game. Just a warning.
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AcadiusLost
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Post by AcadiusLost »

I suspect a few PWs have been using Worldgate to edit folks' dialog.tlk files, which is a lousy practice (for exactly these reasons), but is used sometimes as a way to get some customizations into the character creation process.

I've just uploaded a pristine, unmodified version of this file from the NWN2/MotB install (patched to v1.13.1409) for players who are having these problems to try. It's RAR'ed to make downloading faster, and downloadable here:

http://download.alandfaraway.org/downlo ... dialog.rar

You'll want to unRAR it, it should then be called dialog.tlk - go into your main hard drive /program files/atari/neverwinter nights 2/ folder, then find your old dialog.tlk file there. Rename it to dialog.tlk.bak or something similar, then drop the replacement dialog.tlk in it's place. Boot NWN2 back up, and check to see if that sorts things out. If not, you can go back to your old version.

Hope this helps.
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oldgrayrogue
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Post by oldgrayrogue »

Thanks AL. I'll give it a try and report.
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