Bug Thread: August 25, 2008
Moderators: Wynna, NWN2 - 03 DM
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
No gear from PC corpse
A PC died and I found his corpse ( a fresh death that I witnessed)
Upon the corpse item there was the PC gold and the death corpse Icon but no gear.
It's not that I care about getting a bug fixed but ....I need the looot!
Upon the corpse item there was the PC gold and the death corpse Icon but no gear.
It's not that I care about getting a bug fixed but ....I need the looot!

PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
- Curmudgeon
- Gadfly
- Posts: 4312
- Joined: Thu Oct 07, 2004 12:07 am
- Location: East coast US
**Latest imported fixes 9/19/08**
Latest update contains water changes to most of the roadway areas, including lighter shade of water and a plethora of missing water patches corrected. Most highway areas should now have all placeables touching the ground, water corrected.
Also, Facelift done for Settlestone, Rivermoot, Felbarr, Quaryvar, Winters Edge, to be added to the mod at a later date.
Latest update contains water changes to most of the roadway areas, including lighter shade of water and a plethora of missing water patches corrected. Most highway areas should now have all placeables touching the ground, water corrected.
Also, Facelift done for Settlestone, Rivermoot, Felbarr, Quaryvar, Winters Edge, to be added to the mod at a later date.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
- Random Hajile
- Kobold Footpad
- Posts: 39
- Joined: Tue Apr 15, 2008 4:59 am
- Contact:
- Brother Humphrey
- Kosher Kojak
- Posts: 1116
- Joined: Wed Aug 18, 2004 12:59 pm
- Location: Hadera, Israel
Spot checks are a way of letting you know that something (usually hostile) is on the other side of the AT, and gives you 6 seconds to back out of the AT, instead of the standard 3 second automatic AT, should you decide you're not ready to face "the facts of life" on the far side just yet. Unless something was broken recently, I've seen no problems with this script for quite a while.Random Hajile wrote:The script that fires off a spot check on zoning is not preventing you from zoning in one click like it's implying it should be doing.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much
Current Server: TSM
Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney
Current Status: Highly Mobile
About this script :
I was in Rivermoot interiors (the weapon shop exactly) and clicked on the AT to go out. My spot checked rolled a natural 20 and I spotted five kobolds outside, with full description and all. I assume I saw the ones uphill, wonderful sight my character has, heh.
(minor side effect, but surprising - seen once only, could be reproductible whenever a natural 20 or a high enough skill check is rolled)
I was in Rivermoot interiors (the weapon shop exactly) and clicked on the AT to go out. My spot checked rolled a natural 20 and I spotted five kobolds outside, with full description and all. I assume I saw the ones uphill, wonderful sight my character has, heh.
(minor side effect, but surprising - seen once only, could be reproductible whenever a natural 20 or a high enough skill check is rolled)
- davidcurtisjr
- Orc Champion
- Posts: 408
- Joined: Sun Oct 01, 2006 3:50 pm
- Location: Michigan
Necrosis
Steer away from the Necrosis server. Although there are some cool appearance hacks, the updater from the server has some override conflicts that will cause your system to bug out. For instance, upon my download sense motive, knowledge history and knowledge religion came up as skills. Further the appearance scripts won't show up on server. Just an FYI.
"For all have sinned, and come short of the glory of God.
f thou shalt confess with thy mouth the Lord Jesus, and shalt believe in thine heart that God hath raised him from the dead, THOU SHALT BE SAVED."
f thou shalt confess with thy mouth the Lord Jesus, and shalt believe in thine heart that God hath raised him from the dead, THOU SHALT BE SAVED."
- oldgrayrogue
- Retired
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- Joined: Thu Jan 24, 2008 7:09 am
- Location: New York
- Contact:
To follow a similar line as the last post, I tried the Dragoncoast:Shores of Haldun server a while back, which uses custom lore and deities, and now many of my deity names and descriptions have been altered in my game. In addition, certain classes have been renamed the Dragoncoast custom classes (i.e. Red Wizard of Thay is now Red Mage of Soros). I have checked my overrides etc and can't seem to find where these changes are located in the game. Just a warning.
- AcadiusLost
- Chosen of Forumamus, God of Forums
- Posts: 5061
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- Location: Montara, CA [GMT -8]
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I suspect a few PWs have been using Worldgate to edit folks' dialog.tlk files, which is a lousy practice (for exactly these reasons), but is used sometimes as a way to get some customizations into the character creation process.
I've just uploaded a pristine, unmodified version of this file from the NWN2/MotB install (patched to v1.13.1409) for players who are having these problems to try. It's RAR'ed to make downloading faster, and downloadable here:
http://download.alandfaraway.org/downlo ... dialog.rar
You'll want to unRAR it, it should then be called dialog.tlk - go into your main hard drive /program files/atari/neverwinter nights 2/ folder, then find your old dialog.tlk file there. Rename it to dialog.tlk.bak or something similar, then drop the replacement dialog.tlk in it's place. Boot NWN2 back up, and check to see if that sorts things out. If not, you can go back to your old version.
Hope this helps.
I've just uploaded a pristine, unmodified version of this file from the NWN2/MotB install (patched to v1.13.1409) for players who are having these problems to try. It's RAR'ed to make downloading faster, and downloadable here:
http://download.alandfaraway.org/downlo ... dialog.rar
You'll want to unRAR it, it should then be called dialog.tlk - go into your main hard drive /program files/atari/neverwinter nights 2/ folder, then find your old dialog.tlk file there. Rename it to dialog.tlk.bak or something similar, then drop the replacement dialog.tlk in it's place. Boot NWN2 back up, and check to see if that sorts things out. If not, you can go back to your old version.
Hope this helps.
- oldgrayrogue
- Retired
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- Contact: