Bug Thread: August 25, 2008

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danielmn
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Post by danielmn »

Also....death by being trampled by a horse doesn't sound like a kosher way to go, especially for a nature worshiper that doesn't fight back....

A tech rez may be in order for someone. ;)

And as Teric remarked, animals that are almost always non hostile in RL unless their young are threatened should probably be switched to always run....
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
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Kalandorm
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Post by Kalandorm »

Shadow Thieves quest seems broken. After killing number 1 and 2, got message that there were signs another was left, but the third never spawned.

Not sure if this is an old bug or not, but candles don't seem to work, and torches are buggy.

Also, merchants who sell bags, all the bags are marked "bag" as base item instead of "container", so you can't really put anything in them.
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Curmudgeon
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Post by Curmudgeon »

danielmn wrote:lulz, here's your next list Wynna... ;P


STORES!

All of the Legion stores (Rivermoot, Quarv., High Hold, Rauvenwatch) are most likely still broken, having given up my malitia Badge ICLY, probably best that is verified.

Rauvenwatch - Outfitters and Malitia -
Bolts are listed for sale as 5 gp, but actually bought for 1 gp.

Ironsheilds Armour - Silverymoon
50% buyback. Not sure if it is supposed to be that high...
Buys equipment other than armour, such as lanterns ect.

High Hold
Both Kogi and Ariadis stores broken
Tiarix - not buying back equipment she sells that has a buyback price. (headgear)
All mundane ammo is quoted for sale at 5gp, but only costs 1gp. This is a known quirk in the engine. All better ammo (MW, +1 Fire, etc.) should be priced properly, that is the price per 99 pieces is correct, and scales down properly for fewer than 99. If you don't have enough gold for 99 pieces, the program does not offer you the slider option to buy fewer, but if you click on "Buy" anyway, will sell you singles at the correct prices.

The default buyback rate for all shops on TSM is 50%, with a few specific exceptions. This is by intent.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
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danielmn
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Post by danielmn »

Thanks Curm! :D
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
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Wynna
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Post by Wynna »

Bunnies and horses are set to run away always. I'd say that's a problem if they're not. I'll see what I can find out. I'll get Kogi and Ariadis and Tiarix in the next update.

I'm sorry, Kest, but since I started handling the bugs in the last month or so, I'm unaware of which of the oldest reported bugs have been dealt with. I'll go back through the archived bug reports and see what I can find, but a fresh report here would be most helpful from those who know by virtue of having run up against them in game recently.
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Mick
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Post by Mick »

Last night I noticed that while standing in the caravan stop outside the Moorgate, I could hear a conversation between a PC and Katrinia, whose camp is outside the Mulgate, I believe.

Obviously this does not really inhibit anyone playing, it just struck me as an oddity of virtual space/time.
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dob85y
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Post by dob85y »

I too, wanted to raise the shadow swords quest, i have stormed their hideout, found and killed 3 of em, but my journal says i have killed 2 and i can hear creaking about like there is another, i have gone back to the house 3 times with a fine toothe conb...nothing, and the senior constable wont do anything.
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Mozinwrath
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Post by Mozinwrath »

When I take control of my familiar, I end up with the "Immunity:Mind Spells" trait. Is this a bug, or a feature?
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Kest
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Post by Kest »

That's how it happens!?

wow
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Mozinwrath
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Post by Mozinwrath »

There's a possibility it only happens during an area change, I haven't payed that close attention yet. But it was also suggested the familiar is why rabbits attack me also.
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Veilan
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Post by Veilan »

Marshall Kadalion in Rivermoot seems to spam his conversation in plain text again, saw it today with scouting assignment two. He was changed to only whisper it to the player before - while that may have prevented random eavesdroppers from picking up what the player talking to him was up to, it was certainly a lot better for the sanity of the people socialising around Rivermoot.

Thanks,
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Post by Veilan »

The upstairs room vending person in Rivermoot seems to have disappeared. It's 3 AM server time as I'm checking.
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Kalandorm
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Post by Kalandorm »

The more I think on this one, I think it may be in intentional, but I want to be sure:

The last two corpses that I came across, the only thing on them were their death token body, and coin. It seems that no equipment or gear are being dropped to bodies when people die anymore. Is this a bug or intentional, I ask because I was trying to get back an item I lent to one person before they died, but wasn't able to retrieve it after they passed.
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Wynna
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Post by Wynna »

I'm looking for solutions to animals that should be running away attacking familiars and animal companions. Right now, I've found that if you control your familiar/companion so that they do not attack in return and if your PC clicks on the bunny/deer/horse to attack but veers off before actually hitting, the creature behaves right and runs away at that point because the onattack event kicks in that forces them to run away. (This does not work on higher morale critters that would be attacking anyway. The mountain lion is still going to eat you.) I will be testing various methods of having them not attack at all today.

Shadow Swords should be working today.
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AcadiusLost
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Post by AcadiusLost »

Kalandorm wrote:The last two corpses that I came across, the only thing on them were their death token body, and coin.
I've heard similar reports from Exodus, it's possible the hotfix broke something in the death system. I'll look into it in the next few days.
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