http://nwvault.ign.com/View.php?view=NW ... ail&id=231
This is something really cool that could give players something to do besides go kill kill kill. We like variety and owning our own shops and making money that way would be a nice alternative to having to risk dying on some scripted quest.
Would really like to see this added. We need alternative ways to advance in game besides leveling. Not everyone wants to be lvl 20 with uber powers.
Player Owned Shop System
Moderators: ALFA Administrators, Staff - Technical
Word...my dwarf is itching to start up a jewel business.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
And my elf is itching to start his own archery store, after having RP under a DM learning the art and actually building bows, and being hired by one of the resident crafters of wintersedge, i supose that itch would be justified 

Last edited by Keryn on Sat Oct 11, 2008 7:30 pm, edited 1 time in total.
who'd want to actually BUY owned players anyway ?
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"The God of the Old Testament is arguably the most unpleasant character in all fiction: jealous and proud of it; a petty, unjust, unforgiving control-freak; a vindictive, bloodthirsty ethnic cleanser; a misogynistic, homophobic, racist, infanticidal, genocidal, filicidal, pestilential, megalomaniacal, sadomasochistic, capriciously malevolent bully." -- Richard Dawkins
A dm actually ran rp crafting with you??!! I am jelous....
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
- fluffmonster
- Haste Bear
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set up properly it could work well.
The player has to invest in the shop (staff, inventory, facilities). These assets could be adventuring-relevant, and so should be relatively expensive in terms of a typical adventurer's budget. This would have to be DMd.
Going forward, the simple version would have a random profit every RL week or so, or the time could be tied into the RP XP timer already in existence. Attach it as conversation to an employee, that way you could have profits *and* losses (would need to figure out a way to enforce losses to use them), with an average result of a rather small profit.
A complicated version would tie into store inventory...keep track of a balance with random movements in inventory maybe? I don't know, it'd be complicated.
The player has to invest in the shop (staff, inventory, facilities). These assets could be adventuring-relevant, and so should be relatively expensive in terms of a typical adventurer's budget. This would have to be DMd.
Going forward, the simple version would have a random profit every RL week or so, or the time could be tied into the RP XP timer already in existence. Attach it as conversation to an employee, that way you could have profits *and* losses (would need to figure out a way to enforce losses to use them), with an average result of a rather small profit.
A complicated version would tie into store inventory...keep track of a balance with random movements in inventory maybe? I don't know, it'd be complicated.
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