Bug Thread: August 25, 2008

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Wynna
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Bug Thread: August 25, 2008

Post by Wynna »

Bug reports.
Enjoy the game
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AsuraKing
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Post by AsuraKing »

umm.... are all the little friendly animals supposed to be hostile?!

(there goes all of Fudwick's friends... :cry: )
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Kalandorm
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Post by Kalandorm »

Not sure if this is a bug or not, I'm crashing on load every time now. Getting the pwcs again fresh to see if it helps. But I had just done the worldgate update before logging in already.
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KalevD
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Post by KalevD »

Kalandorm wrote:I'm crashing on load every time now. I had just done the worldgate update before logging in.
+1 for the main floor of the Silverymoon University,
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Kalandorm
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Post by Kalandorm »

Updating worldgate did not help. Kalev, are you on the ground floor of the University too, that's where I walked in when I had a problem.

Looks like I'm out of the game until something turns up.
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AcadiusLost
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Post by AcadiusLost »

Kalandorm wrote:Updating worldgate did not help. Kalev, are you on the ground floor of the University too, that's where I walked in when I had a problem.
Try Worldgate again please- I've amended that particular walkmesh within the PWC, hopefully should resolve your issue.
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Kalandorm
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Post by Kalandorm »

Your fix worked! :D I'm good now.
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KalevD
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Post by KalevD »

AcadiusLost wrote:Try Worldgate again please- I've amended that particular walkmesh within the PWC, hopefully should resolve your issue.
I just tried it AL, I was able to log in again successfully. Thank you!
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dergon darkhelm
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Post by dergon darkhelm »

Yinvray, Fine Frontier Weapons, Rivermoot Interiors: Store not function, no dialogue
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed

NWN2: ??

gsid: merado_1
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Brother Humphrey
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Post by Brother Humphrey »

She's busy as hell, filling my order for spikes and caltrops, boss.

Oh, I think the morale script needs a bit of fine tuning. I heard that a mob ran from a party of lvl 1s and 2s today, and even a barbarian goblin in a battle rage ran from Lem after only one hit from a ranged weapon, before even drawing a sword and charging the sucker. Don't know how these things work, but i'd guess reducing a few points from the DC should do it
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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Teric neDhalir
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Post by Teric neDhalir »

Brother Humphrey wrote:Oh, I think the morale script needs a bit of fine tuning. I heard that a mob ran from a party of lvl 1s and 2s today, and even a barbarian goblin in a battle rage ran from Lem after only one hit from a ranged weapon, before even drawing a sword and charging the sucker. Don't know how these things work, but i'd guess reducing a few points from the DC should do it
The morale scripts that Wynna's adapting don't take PC levels into account. Just FYI.
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Brother Humphrey
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Post by Brother Humphrey »

I'm starting to think that all the hostile, vicious Rabbits of Caerbannog, Wyld Stallyns and what have have caused a huge decrease in demi-human/monster mobs. I've found almost nothing larger than a couple kobolds and goblins since I logged in this afternoon.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

Current PC: Delshandra
Pwned PCs: Lemuel,Skimmer,Clevon,Juno,Gilbert,BH,Dunkin,Osk & Rodney

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Wynna
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Post by Wynna »

*Drops a herd of rabbits on Lem

Rabbits and doe and mares and birds are all set to morale of 0, which means they will ALWAYS, without fail, run away. Stags and stallions are set to 1, which means that once in a blue moon they will turn and defend their herds. If we find that this is not what's happening, then I will reduce them to 0 also.

Of course, any animal that is attacked is perfectly within its rights to fight back.
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AsuraKing
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Post by AsuraKing »

The script kinda hurts us nature types cause for some of us, its a bit not in character for the animals to run away. Personally for Fud the animals would more of go to him, not away from him.

Oh and no matter what the animal is if you have your animal companion out you have to keep ordering them to stay, which yet again shouldnt be needing to happen for my and many other nature types.
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Mozinwrath
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Post by Mozinwrath »

Ive been attacked by not 1,but 2 rabbits walking my wizard from Silverymoon to Rivermoot. Before his untimely demise (sigh) my barbarian was attacked once by a stallion before it promptly went back to running away. Are they checking for something like a threat level? Because my wizard seems to be right on par with the rabbit menace.
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