Through NWN1-ALFA times, most non-DM'd activities were almost totally unrewarded, and yet people still logged on and played ad-hoc. The automation of timed RPXP is a significant step forward in this respect, in my opinion. In fact, there are still people logging in and playing (and RPing) adhoc, and some of them are being DM'ed when logging on in this manner as well. If anything, I think the early "rush" on the available static quests at Rivermoot and High Hold put many players into a mode of expecting steady static questing rewards, leaving the "lull" after they exhausted the quests available less tolerable by comparison. I certainly don't believe TSM has fallen into a "campaign mode" play currently, though I do agree we haven't seen very good adhoc DM coverage recently. Hopefully recruitment to the DM team can help build a critical mass on that side, it's always tough to get the right number where you can synergize well without running into plot collisions and massive miscomunication amongst large DM teams.fluffmonster wrote:Sure, more people could just play together adhoc if we didn't intentionally trivialize the rewards to non-DMd activities. That's what makes the lack of DMs so crippling.
I have noticed the player numbers dwindling recently, though. Hopefully it's a temporary lull.