Bug Thread: July 7

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Kest
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Post by Kest »

6D Silverymoon Fochlucan
Quests are misspelled. Anfaeris is caught in the fireplace. The apparition does not attack players. Two doors in same doorway upstairs. Pointer quest seems broken - got a Quest Updated sign but nothing else after searching the entire floor.
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Brother Humphrey
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Post by Brother Humphrey »

for some reason, i can never enter the Fochlucan
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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Wynna
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Post by Wynna »

Kest wrote:6D Silverymoon Fochlucan
Quests are misspelled. Anfaeris is caught in the fireplace. The apparition does not attack players. Two doors in same doorway upstairs. Pointer quest seems broken - got a Quest Updated sign but nothing else after searching the entire floor.
Quests are misspelled where? In journal? I'll move Anfaeris's spawn point. I noticed that about the apparition and mentioned it to Curm. I think it's a feature, not a bug, and admire Indio's scripting ability at making it so. Forgot to get those two doors (Neither of which go anywhere). Thanks. Also forgot to include the pointer item, I'm guessing. Thanks again.

BH and all who had trouble entering the Fochlucan, (I did too), I've put in an AT trigger as well as the door. You have your choice of entry methods now, at least one of which should work.
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Burt
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Post by Burt »

After trying to kill the Fochluchan slime and failing I had to leave Fochluchan. Upon returning for another attempt the slime was gone and does not seem to respawn.
Jagoff.
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Brother Humphrey
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Post by Brother Humphrey »

Just reminded me of another annoying bug, but i can't remember what it was... OH, Right! In the gnoll cave west of HH, there's a doorway with a portcullis inside. the trouble is, there are two or three portcullises in that same doorway, and finding which one has to be up, which one has to be down, and which has to be in the middle is a bit of a pain.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

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Kest
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Post by Kest »

Brother Humphrey wrote:Just reminded me of another annoying bug, but i can't remember what it was... OH, Right! In the gnoll cave west of HH, there's a doorway with a portcullis inside. the trouble is, there are two or three portcullises in that same doorway, and finding which one has to be up, which one has to be down, and which has to be in the middle is a bit of a pain.
And we bashed down the lot! Fun times. :)
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Solvaris
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Post by Solvaris »

I'm not sure if this is a bug or not, but I believe the elementary divination test at the Lady's College is bugged and not completable at this time. It seems like the divination master is not recognizing when you complete the objective within the classroom.
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Brother Humphrey
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Post by Brother Humphrey »

Burt wrote:After trying to kill the Fochluchan slime and failing I had to leave Fochluchan. Upon returning for another attempt the slime was gone and does not seem to respawn.
I suspect it's either P.E.B.K.A.C or having a weenie for a toon that's the culprit. I whacked it 3 times and it de-oozified. *shrugs* :twisted:
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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Curmudgeon
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Post by Curmudgeon »

Brother Humphrey wrote:
Burt wrote:After trying to kill the Fochluchan slime and failing I had to leave Fochluchan. Upon returning for another attempt the slime was gone and does not seem to respawn.
I suspect it's either P.E.B.K.A.C or having a weenie for a toon that's the culprit. I whacked it 3 times and it de-oozified. *shrugs* :twisted:
Actually, I was able to reproduce Burt's reported slime disappearance bug in testing yesterday with Wynna. This is a bug, and Wynna is hot on its trail.
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Wynna
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Post by Wynna »

Solvaris wrote:I'm not sure if this is a bug or not, but I believe the elementary divination test at the Lady's College is bugged and not completable at this time. It seems like the divination master is not recognizing when you complete the objective within the classroom.
It was working a few days ago. Which is not to say something couldn't have 'sploded somewhere. PM me the details of what makes you think you've finished the quest, or PM me the times you'll be on in the next three days and I'll watch you work the quest.
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Kest
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Post by Kest »

Solvaris wrote:I'm not sure if this is a bug or not, but I believe the elementary divination test at the Lady's College is bugged and not completable at this time. It seems like the divination master is not recognizing when you complete the objective within the classroom.
This usually isn't a bug - the Uni quests can be very unintuitive. Like the time I wasted several scrolls on the Divination quest after I had already completed it, just because it wasn't clear that the quest was finished.
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Wynna
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Post by Wynna »

Curmudgeon wrote:
Brother Humphrey wrote:
Burt wrote:After trying to kill the Fochluchan slime and failing I had to leave Fochluchan. Upon returning for another attempt the slime was gone and does not seem to respawn.
I suspect it's either P.E.B.K.A.C or having a weenie for a toon that's the culprit. I whacked it 3 times and it de-oozified. *shrugs* :twisted:
Actually, I was able to reproduce Burt's reported slime disappearance bug in testing yesterday with Wynna. This is a bug, and Wynna is hot on its trail.
As it turns out, this is by design, to prevent multiple spawns of hostile critters the way the quest trigger works. Anybody who fails to kill the critter the first time can try again after a reset of the server.
Enjoy the game
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LancasterX_2
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Post by LancasterX_2 »

Bad palace guards. They are standing at attention in the flowers and trampling them.
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White Warlock
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Post by White Warlock »

Please note everyone, if you update NWN2 to 1.13, but do not update your haks, you will encounter bad guards on flower beds and other far worse visual issues.
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LancasterX_2
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Post by LancasterX_2 »

White Warlock wrote:Please note everyone, if you update NWN2 to 1.13, but do not update your haks, you will encounter bad guards on flower beds and other far worse visual issues.
Did both, used Worldgate to update haks and game update for 1.13. Before I play I always use Worldgate.

Still puzzles me how a hak can adjust a spawn point of a guard's default 2' radius setting.
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