Now this is important:
Don't update until the server you play on does
You'll find yourself sitting out of a fair amount of play, and there is usually a delay while servers get their ducks in a row and make sure they have the time/staffing to chase quirks that come with updates.
What you can do in the mean time is acquire the hak:
http://download.alandfaraway.org/downlo ... p_3.05.rar
Chamu has also established a Worldgate for NWN1, which he has posted information for here (at the bottom of the thread):
http://www.alandfaraway.org/phpbbforum/ ... hp?t=37607
When Your Server Does Update
There are 3 things to do:
Thing 1: Empty out your override folder. (Yeah, I know what ends up in ALFA's override folders. Your mothers would be ashamed!
Thing 2: Patch the game. You can run the NWUpdater program or download and run this file:
http://files.bioware.com/neverwinternig ... Update.exe
To do so. I would reccomend the latter, as the critical rebuild is 310 megs while the patch is 390, and the critical rebuild comes with the perk of chasing out quirks a game acquires through sitting on a sticky flap of magnetized rust for 4 years (as it has for many of our NWN1 players.)
Thing 3: Put the new hak in your hak folder, and make sure all of your previous haks are still there. Any gaps that need filling can be downloaded here:
http://download.alandfaraway.org/downloads/NWN1/
New Stuff In the Update
This hak was assembled for the specific purpose of keeping our servers stable and making use of the massive numbers of new models put out with the patch without changing our game mechanically. Observed changes in the rules should be reported; they're probably unintentional.
1) Horses are changed to fit with Bioware's new setup. This does mean that some cloak models will be pooched on horseback; I'm sorry, I don't have animations for them (but to be fair, I didn't before either, and most of them were pooched then, too.) As there are 68 new horse models and 6 old horses, I've set up a new system to allow characters to dress up their horses however they like. HDMs will find an .erf on the DM FTP in the tech/3.05 folder; they're widgets, you use 'em on the bridle, and then they persist until you use a different one on the bridle. (huzzah)
2) There's a new mage staff. 16/4 -- it's pretty
3) There're new greatswords. They're not a pretty, but oh well.
4) There're new warhammers, their unprettiness is equal to the new greatswords. But hey, they're new, enjoy.
5) There're new clubs. They're sexy.
6) There're new lances, and we've lost the uglier of the old lances. Sad to say but those few lances actually in game need a retooling.
7) There're new tilesets. They're simple, but they're new. I rather like the new cave entrance with the tropical tile, even though we probably won't see any application in ALFA (us dirty English speakers and our empathy for the Chondothan nations and all.)
9) There're new appearances. There're a lot of them, but most of them aren't anything new. We've got a "Halaster" (giant red-robed flying bearded mage. Creepy.), some crazy-eyed satyrs, a fistful of purple dragons, horses to match the set mentioned above, a few liches (from the Cormyr premium module), and exatly one arseload of "invisible" appearances with whatever tail models you'd like.
10) There're an arseload of tail models. Most of them aren't tails; most of them are normal-looking critters, which can be put on the various-sized invisible appearances to scale them. Sorry, can't scale dynamic models (so no Enlarge/Reduce person spells in ALFA NWN1's future) but you can make, say, a 20' tall crazy-eyed satyr now.
11) We have feats for tridents now, and the matching option for weapon masters. The models are still hideous, but if you ever get a hankering to be very good with a very ugly weapon, there you go!
12) New event -- OnPlayerChat -- I am sure there will be much discussion as to what to do with it in coming weeks. It is this script ninjas opinion that use of the event should be sparing until we discuss our options. RP heavy servers have many chat events, and complicated scripts fired from the event will degrade performance.
13) There're new torsos - for AC 4 and AC 8 - and matching pieces for the rest of the body. (except biceps. We don't have a new plate bicep for some odd reason.)
14) There're new robes. 2 coats, an apron, and 4 - for lack of a better term - buttflaps (one over nothin, one over cloth, one over maille, and one over plate)
I'm probably missing things; almost all of this is worded in a much more exciting way with Bioware's patch notes.
Stuff Not in the Update
1) Didn't swipe the Purple Dragon Knight prestige class. I'm sure we'll talk about the potential for it.
2) Didn't swipe Bioware's horse use feats; it has a lot of nifty stuff in it, but the "horse archery" feat is made useless by efforts to counter the "arse arrow" exploit (i.e. you have to stop to shoot now, and have had to for some time, so you'd theoretically never have a penalty when firing from horseback anyway), we already have charge attacks and lances (and our lances do damage, unlike Bioware's!
Old Stuff That We Never Announced
As far as I know, the upgrade to 3.05 will mean that every server is also using 3.04. However, that hak was never released and its contents weren't announced in a nice clear and public post.
1) New tower shields, new large shields, new small shields. Because BB rocks.
2) New male elf head, because FI found it and a new male human head, because I felt like learning NWMax.
3) An arseload of "mage staff" models: holdable folowers, panpipes, a guitar, a violin bow, and a baby wrapped up in a beige blankee (I know, everyone's going to spawn mothers holding those and let loose the fireballs. Oh well.)
4) New helmets, because BB still rocks.
5) My old mithral armor solution
//edit - 6) Arseload of new cloaks. There's one for every deity, and a few for organizations. The colors for the holy symbols are generally metal 1/2.