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Lusipher
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Post by Lusipher »

please stop spamming this thread up with random comment. thank you.
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dergon darkhelm
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Post by dergon darkhelm »

Back ontopic:

Remove spell visual effects and auras if possible :)
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Arkan Bladesinger
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Post by Arkan Bladesinger »

Would be nice if the long benches in the Vault of Sages bookrooms were sittable.
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Kest
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Post by Kest »

dergon darkhelm wrote:Remove spell visual effects and auras if possible :)
Yes please. There is a mod on nwvault for this, but it lacks changes for spells such as Shield of Faith.
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Mulu
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Post by Mulu »

De-emphasize twitch skills by slowing bleeding rates and lowering CR's and frequency of spawns. Increase roleplay opportunities and roleplay design by allowing safe travel and low cost transport. Institute crafting guilds.
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Brother Humphrey
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Post by Brother Humphrey »

Music. Lots & lots of music. And background noises, birdsong, chatter, etc. I tend to fall asleep unless I hear background music/noises. It's bad for my immerssion to fall asleep travelling from one map to another.

And wtf is a twitch skill?
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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Kest
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Post by Kest »

Brother Humphrey wrote:Music. Lots & lots of music. And background noises, birdsong, chatter, etc. I tend to fall asleep unless I hear background music/noises. It's bad for my immerssion to fall asleep travelling from one map to another.
I suggested they add the 13th Warrior soundtrack to the upcoming pack about a month or so ago...

PS. http://en.wikipedia.org/wiki/Twitch_gameplay
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Brother Humphrey
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Post by Brother Humphrey »

As I have not seen any signs of such in action, how about Morale checks for mobs? Can you imagine the look on a kobold's face when a screaming, plate-mailed, tower-shield bearing, flaming sword wielding fellow comes charging up on him/her? Seriously, though... are morale checks coded in, or not?
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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Twin Axes
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Post by Twin Axes »

Brother Humphrey wrote:As I have not seen any signs of such in action, how about Morale checks for mobs? Can you imagine the look on a kobold's face when a screaming, plate-mailed, tower-shield bearing, flaming sword wielding fellow comes charging up on him/her? Seriously, though... are morale checks coded in, or not?
This would be the coolest sh!t imaginable. Enemies breaking and fleeing when it is apparent the fight is lost. It probably goes totally against the soul of D&D, which consists of "kill them to the last woman and child in order to reap maximum XP!". But it would be awesome if it were possible.
"[T]he dwarvern people, are machine-like, and it is impossible to reason with a machine." - Susana
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Kest
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Post by Kest »

I miss morale... npcs are more than mindless engines of destruction. They want to live too...
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White Warlock
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Post by White Warlock »

I think one or both of these NWN1 morale scripts may be modified to work in NWN2 --

http://nwvault.ign.com/View.php?view=Sc ... ail&id=576

http://nwvault.ign.com/View.php?view=Sc ... il&id=1197
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darrenhfx
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Post by darrenhfx »

I've had a brief pm conversation with AL about this very topic of morale scripts just afew days ago. I also very much dislike the fight to the death mentality of every critter in the mod. Teric has a script that exists in the OAS2 that we may able to adapt for TSM. Stay tuned.
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Brother Humphrey
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Post by Brother Humphrey »

darrenhfx wrote:I've had a brief pm conversation with AL about this very topic of morale scripts just afew days ago. I also very much dislike the fight to the death mentality of every critter in the mod. Teric has a script that exists in the OAS2 that we may able to adapt for TSM. Stay tuned.
That's just how I like my kobolds. Scrambled and a little runny.

*does the baby dance* OOOGAH CHACKAH CHACKAH CHACKAH, OOOGAH CHACKAH CHACKAH CHAKAH! ....
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

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stephenhamilton
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Post by stephenhamilton »

Yes, it would be nice even if the local fauna weren't completely stoic. There is something about a wild horse walking into you, and a rabbit that attacks you when your hunting that just seems to kill the illusion.

Also, I was wondering if the Argeant Legion would expand their delivery routes to make supply deliveries to the mountain fort over the glacier. John enjoys helping those folks out as they are obviously the outpost that needs those supplies the most, being surrounded by orc encampments and all, but its a bit much of a task for just one man to handle.
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Brother Humphrey
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Post by Brother Humphrey »

stephenhamilton wrote:There is something about a wild horse walking into you, and a rabbit that attacks you when your hunting that just seems to kill the illusion.
BRING OUT THE HOLY HAND GRENADE!

I've asked this a few time, and never gotten an official response. Can we get the animals renamed "Wyld Stallyns", pretty please? Huh, huh? Can we? That would be todully bogus, dudes! Be excellent to each other.
<paazin> Elves I bet are kinda fun to play.
<BH|werksux> I prefer the trumpet or clarinet
<BH|werksux> elves wiggle too much

Current Server: TSM

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