I'm not sure how to do this..
anybody done it successfully in their mod yet?
Implementing Heed's Actionsit from the ALFA Haks??
Implementing Heed's Actionsit from the ALFA Haks??
On indefinite real life hiatus
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
- AcadiusLost
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- Otyugh
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Just in case it was missed, Heed updated his actionsit hak on July 1st, as it was buggy. Unless alfa updated it in the hak, you'll end up with the below problems:
http://nwvault.ign.com/View.php?view=Nw ... ail&id=311Version 1.1:
Forgot to include the sit animations for dwarves -- files now added to the hak. Apologies to all the stout hearted little buddies out there.
Files changed: Heed_ActionSit.hak -- just replace the v1.0 of the hak with the hak in this package -- no need to reimport the erf or anything.
Version 1.2:
Update to workaround an engine bug with PlayCustomAnimation() whereby only other players in the same area as the sitter would see the animation playing. The animation is now called every 12 seconds while seated in order to update PC's who move into the area of the sitter.
Files Changed: Heed_ActionSit.hak (updated the GUI), Heed_ActionSit.erf (updated gui script) and Heed_ActionSit_Demo.mod.
Replace hak with hak from this package. Builders, import the .erf from this package overwriting gui_hss_actionsit.nss.
- AcadiusLost
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- Dungeon Master
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Need an updated version that works with 1.13 

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- darrenhfx
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Kate there's a hotfix for this on the vault. I'm not sure how reliable it is however as it's not the original author.
http://nwvault.ign.com/View.php?view=NW ... tail&id=73
http://nwvault.ign.com/View.php?view=NW ... tail&id=73