
But, by modifying the appearance.2da file, at the height field, i can change the height of the camera, so it is above the character, like so (note the tip of the character's head on the bottom of the screenshot) --

In photography, it's never good to put the object of focus in the center of the shot, but that's what the present height settings do, leaving us with a good 1/3 to 1/2 the screen staring at the ground ---

Compare that to this screenshot, where the camera height is lifted, bringing the character lower on the screen, cutting out all that excess ground, and giving a good view of what's ahead (including the sky) --

Alright, that's enough of that. Anyway, by adding +0.8 to all of the height fields within the appearance.2da file, the camera is lifted above the characters, so the focus is ahead of, rather than 'at,' the character. Also, by modifying every creature, and not just PC-types, DMs that possess an NPC/Creature will be able to better see things when chatting or in combat (as opposed to that annoying situation where you're looking at the back of these damn possessed NPCs, leaving you to live with Top Down Camera all the time).
As the appearance.2da is embedded within the haks, a change like this cannot be performed locally if you want to enjoy this within ALFA (although you could still enjoy it locally). In order for it to work in ALFA, the embedded appearance.2da, within the hak, will need to be modified.
Thoughts?