Dorn wrote:Player admin with no tech input should not take these decisions.
Standards (the only group with the dedication, time and brains to do this) need to assess classes/PrCs for their chance to exploit considering we have a computer game here with the majority of time spend without a DM.
For example, considering some of the PrCs in the Player Resource Consortium list....they would overpower others if implemented without some tweaks, or even at all. Someone has to check and not just give in to a few loud voices in the community.
Either that or find another bunch of volunteers in this community with similar understanding of the game (computer and dnd) to provide the service.
This being said i'm not sure if the two classes in discussion cause any problems as most of the inequity shows at later levels as i understand it. I also think that given the Lead admin is the LEAD admin he/she shoudl just make a decision if it draws out.
As an aside standards group should be congratulated. Not only doing their DM side job but helping out the rest of the community. Standards (and Rusty btw for all the sh*t taking) has led some great gains in ensuring fairness and equity with between players and between servers.
I think they've made it more of a single campaign rather than a collection of different servers. In the process probably made the PAs job a lot easier in terms of problems arising without clear rulings/standards for the ARs to recommend a way forwards (although of course some get missed, generally it's been good).
Maybe rusty made some bad mistakes and looks to be close to paying for them, but i think the implementation of standards has been more valuable than two optional player classes.
Gimme a break. All Rusty did was bully and harrass people into getting stuff going that was already in the works long before he ever came into leadership. I was HDM'ing years before he came around when standards disccussions and decisions were being made and implemented. The issues with the legacy servers was that it was very time consuming and difficult to correct the changes and track items, but HDM's from almost all NWN1 servers were cooperative and eager, and not fuedal and tyrannical like everyone makes them out to be until 'Rusty' saved the day. What a load of crock. We had good naming conventions that were far better than the "abr_it_blah_blah" confusing crap that most builders never follow and have made their own version. As for the logs, the 1984 logs were readable and Rusty didn't make the tools and interfaces. All his DM training and other red tape has done is made it extremely difficult to recruit NWN2 DM's and chase away a dozen high quality members, talent, admins, DM's, and other folk, some of whom are making the Exodus project look extremely good and highly successful compared to ours.