Joos wrote:You guys are a bunch of winging bitches. Just try playing a warlock for real in the engine and see how useful the ability is. Sounds nice on paper. For real, not so hot.
Been testing it out a bit in BG, and I played through the OC with a single-class 'lock. So far I've not found something I couldn't do with a level 6 ranger, bard, druid, fighter, pretty much anything, though I am very careful about the fights I pick. The only advantage a warlock seems to have over most classes at 6 is an easier time escaping, be it by running fast, or disappearing. Flee the Scene is a very nice power, but it is limited to 30 seconds, which means that most of the time your warlock is going to get off 1, maybe two blasts every 5 rounds, and the extra attack from the haste is useless to them. To fire a blast they have to be standing still during the entire casting, very detrimental to a ranged fighter's health, and though the blast has an excellent chance of hitting and does 3d6 dmg, once in a round, at that point the warlock is very vulnerable.
If you contrast it to a ranger archer, the archer can fire a shot and move every round at the cost of a -2 penalty. You can even shoot on the run with Manyshot, doing 2d8 damage at a -6 penalty to hit while moving. Each round.
Walk Unseen has been compared to Hide in Plain Sight, but there really is no comparison there. Walk Unseen takes time to cast and provokes an AOO unless successfully done defensively and forces the creatures in the area to make a listen check to locate the warlock on casting. Any creature with good wisdom and only a few ranks in listen will find the warlock often, rendering invisbility useless. HiPS on the other hand is instant, does not provoke an AOO, and uses full stealth. Very few creatures are able to locate someone with HiPS
Flee the Scene requires constant management in combat, and with the lag monster around you end up firing it off a round or two before it expires, and sometimes that's not enough. Casting this invocation every 20 or so seconds is a pain in the butt.
I've got some more running around to do on BG to test the 'lock out in rough terrain and in a dungeon solo, but so far I'd rather have a ranger or druid for these tests... so much easier. As stated, nice on paper, not nearly so in practice.
The function of the imagination is not to make strange things settled, so much as to make settled things strange. -G.K. Chesterton,
TSM2 - Hyacinthe, Wild Elf Scout, Hunter, and Trapper.