DO NOT GO AFK OUTSIDE THE GATES

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JaydeMoon
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Post by JaydeMoon »

YOU GUYS ARE KILLING ALFA!!!
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BEATZ
danielmn
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Post by danielmn »

*picks up a gun*

Not if ALFA fights back, Jayde. :lol:
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Akivaria
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Post by Akivaria »

Rick7475 wrote:OK, to clarify again :P


It isn't about guard duty.

It isn't about not being allowed to go AFK.


It is about going AFK for longer than normal periods of time and exploiting resources. If it is legit, like you had to leave for what you thought was 5 minutes to answer your Mother in law and end up listening to her for an hour or 10 hours, then that is legit. But if you are going AFK for whatever reason to keep your PC logged for an hour (for what other reason than to exploit?) then you are tying up resources.

The other reason, as I mentioned, is that the Marches is a dangerous place. I used to live in Northern Ontario, a place I think has some similarities to TSM, and we had bears, wolves, wolverines, and even Bobcats scouring the city outskirts for garbage, handouts and what not. And if you farm, they will come for your livestock. I have also hunted for many years, and if someone tells me that wild animals like bears do not come near civilized areas, then let me take you for a drive outside North Bay Ontario, a city of 55,000, at 6am , and you and I can count the bears. I remember seeing at least 2 or 3 bears a week on the way to school after 8am. So, if you go AFK outside the gates, and there are no guards near or they are INSIDE the gates, why shouldn't a bear come sniffing around? If it is spring, and the bear has young, she will attack you. If the animal is wounded, it goes into a rage and attacks anyone.

And going AFK at the bridge could well be a plot ruiner. The big heavy door was placed there for a reason, because maybe the DM's wanted to simulate a mini-seige of types. Can't do that with Joe-AFK at the bridge or he might die. So we gotta wait, and if Joe-AFK is planning on going AFK for an hour or 2, like what was witnessed before, well damn, there goes the DM time, and DM plot, all because someone went AFK because it was their sworn right to go AFK where ever they wanted :?
Oh sweet jesus. As if ALFA isn't already difficult enough, we have to invent reasons to kill off PC's... get a !@#$ing grip, Rick.

Yes, the exp script shuts off when a PC hits inactive status. I think it takes something like, five or ten minutes.

And, if someone's afk and you want to run a plot, boot them or port them. It's that simple.
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Swift
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Post by Swift »

danielmn wrote:Just take the message as is and take no offence by it. THose who ignore it will probably be prosecuted to the full extent of orcish law.
The way a message is said plays a large part in how people will take it. If you say it in a hostile, confronting way, your message is less likely to get across.

For example, Ricks first reply to this thread (page 2, 5th post down) is a much less threatening and confronting way of saying exactly what he did in his first post. If that was the first post, you wouldn't see 4 pages in this thread ;)

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Post by Magile »

This thread needs a lock. It went from Rick7475 trying to tell people to not AFK in a dangerous zone (at least not alone), to Mulu and MorbidKate raising a completely different (although valid) issue, to now people screaming at Rick7475. It's just going to start building more flames the longer it stays.
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