
5 (with the argent legion, red knights and other assorted adventurers, rivermoot slowly readys itself for the coming conflict.)
7 (with the new gate, wooden barricade and killzone the walls are strong and ready to repel)
5 (Stakes, pits and rockfalls litter the approach to the river in fair numbers.)
6 (the forces arrayed against the defenders have been outlined and their camps uncovered.)
4 (rivermoot has supplys to keep itself going, but there will be a harsh winter ahead for all)
4 (time, worry and an impending sense of doom have engrained themselves in the people of rivermoot)
Theory: as building stuff, getting supplys and generaly preparing for an orc attack requires a DM, and DM time is limited; what we can add without them can exist in potential until the final showdown with the orcs.
Suggestion: post here what a PC or Group has done, found out, built; so it can be factored intp some sorta general readyness readout, plus having it all in once place.
Example: a larger supply bar = better equiped NPCs / a larger walls bar = more or bigger barricade placables used / a larger manpower bar = more NPCs gathered to aid (or possibly a good idea of how many PCs will be there)
Problems Avoided: traps and wall placables fading in and out with restarts and causing difficultys for players traversing the area.
Problems Caused: suppension of disbelief / players judging relivancy