Bug Thread - April 8

General forum for server information, questions, and announcements.

Moderators: Wynna, NWN2 - 03 DM

Locked
User avatar
indio
Ancient Red Dragon
Posts: 2810
Joined: Sat Jan 03, 2004 10:40 am

Post by indio »

Nope, that's fine. It's one of the highway areas. I'm doing some fixing on those today.
Image
Rick7475
Haste Bear
Posts: 2097
Joined: Tue Jan 06, 2004 1:59 am
Location: Ottawa
Contact:

Post by Rick7475 »

Thanks Indio, I'll work on the Lathander and Red Knight Temples for an update soon.
User avatar
Kalbron
Kobold Footpad
Posts: 26
Joined: Fri Apr 18, 2008 2:29 am
Location: Australia (GMT+10)

Post by Kalbron »

The transition to exit the Vault of Sages doesn't appear to be working.
User avatar
Sintaqx
Orc Champion
Posts: 435
Joined: Sun Jan 04, 2004 5:45 am
Location: Utah
Contact:

Post by Sintaqx »

Bunches of flying trees in 6C Highway 2, east of the grove.
The function of the imagination is not to make strange things settled, so much as to make settled things strange. -G.K. Chesterton,

TSM2 - Hyacinthe, Wild Elf Scout, Hunter, and Trapper.
Magile
Otyugh
Posts: 920
Joined: Wed Jan 07, 2004 7:00 pm
Location: The Big Nowhere

Post by Magile »

Bugbear Static (Deadly Bug?) can be exploited. If you walk up and "Update" it across the river, you can easily go BACK to the other side and fire from there, effectively killing it without being struck back (it has no ranged weapon and stands there, unmoving). Counts as a quest completed once you slay it even from that distance (again, it's reachable from where it spawns, without moving, directly across the river).
Part of ALFA since May 2000.
NWN 2 PC (BG): Layali Mae (Arcane Trickster)
NWN 2 PC (MS): Marius Lobhdain (Druid)
Curmudgeon in IRC wrote:(2:29:40 PM) Curmudgeon: The community wants 24/7 DM coverage, free xp, and a suit of mithral plate mail in every pchest.
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Post by hollyfant »

6B Highway 1: SE corner of the map, near the transition there are four trees grouped together. Two of them levitate.
User avatar
Swift
Mook
Posts: 4043
Joined: Sat Jan 03, 2004 12:59 pm
Location: Im somewhere where i dont know where i am
Contact:

Post by Swift »

6d Rauvinwatch Keep: The door to the temple displays IlmaterTempleOut when hovering over it.

Up the hill in the keep there is a horse who has broken out of the stables and is just chillin' out on the path.

The Rauvinwatch Outfitters does not have an AT to access the building.
Veilan
Lead Admin
Posts: 6152
Joined: Mon Jan 05, 2004 3:33 pm
Location: UTC+1
Contact:

Post by Veilan »

South Silvy:

- AT into Fochlucan no worky.

6d Silverymoon Silverguard Fort:

- AT back out not working.
- Duty Watch Knight Sir Kavan Sureblade seems to have a lot of identical twins... two in fact, for a grand total of three Duty Watch Knight Sir Kavan Sureblades. Well, six eyes keep watch better than two, I guess!
The power of concealment lies in revelation.
User avatar
fluffmonster
Haste Bear
Posts: 2103
Joined: Mon Jan 05, 2004 11:54 pm
Location: Wisconsin, USA

Post by fluffmonster »

Map House outbound AT no worky.
User avatar
Vendrin
Chosen of Forumamus, God of Forums
Posts: 9594
Joined: Mon Jan 05, 2004 12:48 am
Location: Nevada

Post by Vendrin »

No monsters seem to be spawning except those in the unearthed temple.
-Vendrin
<fluff> vendrin is like a drug
User avatar
Leevoth
Dire Badger
Posts: 157
Joined: Fri Jan 25, 2008 2:59 am
Location: Ontario, Canada

Post by Leevoth »

I know it's been looked at before, but the Hollows quest (3rd Exploration or Scouting) still states in the journal that 2 Hollows need to be found. Just a little confusing.

Also it seems too easy, compared to the amount of Xp it's worth. Walking up to the entrance nets 132xp. :eek:

Also, when I did the Nasty Bug quest I didn't get the quest xp. May have something to do with the fact it was asleep when I killed it.
User avatar
Vendrin
Chosen of Forumamus, God of Forums
Posts: 9594
Joined: Mon Jan 05, 2004 12:48 am
Location: Nevada

Post by Vendrin »

Leevoth wrote:Also it seems too easy, compared to the amount of Xp it's worth. Walking up to the entrance nets 132xp. :eek:
There should have been a spawn there that you would have had to kill or sneak around, but with no spawns occurring...
-Vendrin
<fluff> vendrin is like a drug
User avatar
Arkan Bladesinger
Frost Giant
Posts: 715
Joined: Sun Jul 17, 2005 6:14 am
Location: The Land of the Thousand Lakes GMT+2

Post by Arkan Bladesinger »

Dunno how the rpxp script is supposed to be working really, but noticed as I logged into game today after 8-9 rl hours of play yesterday that I got 22 banked xp.

Hanged around for an hour or so playing, had to log off for awhile and when I came back I got 17xp.

Now, I´m certainly not complaining as it´s very cool to get anything at all for playing and it´s not a big deal, but just thought that the above seems a bit unconsistent.
NWN2: Devon Sangraile
User avatar
Leevoth
Dire Badger
Posts: 157
Joined: Fri Jan 25, 2008 2:59 am
Location: Ontario, Canada

Post by Leevoth »

The Simple Warhammer from the starting merchant has an invisible shaft.
Locked