Bug Thread - April 8
Moderators: Wynna, NWN2 - 03 DM
- ElCadaver
- Rust Monster
- Posts: 1202
- Joined: Wed Mar 24, 2004 3:22 pm
- Location: Perth, Western Australia
Fort Quest
Hi Indio,
I completed the Fort Quest today, and it said in my journal that I had completed it and that I should report back to the marshall.
When I got there I I had two pending, the hollows and the fort, but ony the hollows showed up,
Possible causes, I was the only one in the group with the quest, and un partied before I redeemed it with marshall.
Al apparently was mucking around with our XP, becase one PC had been given all the RP xp and oit had to be redistributed.
May I please get my Xp and loot for this quest? It took SUCH A LONG TIME!!!
I completed the Fort Quest today, and it said in my journal that I had completed it and that I should report back to the marshall.
When I got there I I had two pending, the hollows and the fort, but ony the hollows showed up,
Possible causes, I was the only one in the group with the quest, and un partied before I redeemed it with marshall.
Al apparently was mucking around with our XP, becase one PC had been given all the RP xp and oit had to be redistributed.
May I please get my Xp and loot for this quest? It took SUCH A LONG TIME!!!

I witnessed 3-4 floating trees along the High Way to the fort. The last-two three area's from Rivermoot to the High Keep(?). I forgot to write down the exact area names, my apologies.
I'm playing a bard but I can't remember the names of the places I have been, how promising.
I'm playing a bard but I can't remember the names of the places I have been, how promising.
PR efforteer, OAS2 DM, builder.
- hollyfant
- Staff Head on a Pike - Standards
- Posts: 3481
- Joined: Mon Oct 24, 2005 3:33 pm
- Location: the Netherworl... lands! I meant the Netherlands.
6B Highway 1 - flying boulders: the most westtern group, in the north-western corner of the map.
(edited to make east west. guess who fails at being a boyscout.)
(edited to make east west. guess who fails at being a boyscout.)
Last edited by hollyfant on Mon Apr 21, 2008 6:04 pm, edited 1 time in total.
- hollyfant
- Staff Head on a Pike - Standards
- Posts: 3481
- Joined: Mon Oct 24, 2005 3:33 pm
- Location: the Netherworl... lands! I meant the Netherlands.
6B Highway 1 has a similar problem with a cave entrance. North-eastern part of the map.Leevoth wrote:On the area map 6B Highway 2, in the north section there is a ruins with a Crypt Door that is inaccessible, because the ruin seems to sunken into the ground or something like that.
Also:
- The hill on the other side of the river, with the carving in the rockface, has a flying tree on top; west of the waterfall.
- The cave entrance in 6B Highway 3, just west of the big tree, is a door. But it is no entrance.
- A floating tree, here:
- The transition "To Argent Legion Post" in 6c High Hold doesn't function.
- The transition "Entrance to the last Chance Tavern" in 6d Rauvinwatch Keep doesn't function.
- The same area has a door called "IlmaterTempleOut", which shows in a pop-up whenever the cursor moves over it.
- Also, its transition, "Entrance to the Temple Healing", doesn't function.
- Next to the transition into the garrison (which does work!) thee is one horse roaming the streets and another with its arse stuck in a tower.
- The transition out of the garrison, doesn't.
Hopefully I'll have a chance to fix some of those areas once I can get the latest copies of the areas.
We have a lot of stuff in the mod for future expansions, like a possible dungeon under the old temple ruins in Wendover and the caves near the waterfalls.
Also, I would like to put some spawns along the highways (wild life mostly, with maybe some bad guys or two, nothing really dangerous but enough to keep PC's cautious).
There is a lot of stuff and hopefully more and more stuff will be added for futher adventures.
I will probably get to the Temple of Healing shortly. Then work on the Argent Legion quests which involve some of the locations noted above
When we chose a live date, we havd to make a decision what to put in and leave for future builds.
So keep em coming, and when we get to those areas, we'll have a list
We have a lot of stuff in the mod for future expansions, like a possible dungeon under the old temple ruins in Wendover and the caves near the waterfalls.
Also, I would like to put some spawns along the highways (wild life mostly, with maybe some bad guys or two, nothing really dangerous but enough to keep PC's cautious).
There is a lot of stuff and hopefully more and more stuff will be added for futher adventures.
I will probably get to the Temple of Healing shortly. Then work on the Argent Legion quests which involve some of the locations noted above

When we chose a live date, we havd to make a decision what to put in and leave for future builds.
So keep em coming, and when we get to those areas, we'll have a list

-
- Valsharess of ALFA
- Posts: 3707
- Joined: Sat Jan 03, 2004 5:37 pm
- Location: Qu'ellar Faen Tlabbar, Noble Room 7, Menzoberranzan, NorthUnderdark
Will the river be changing direction to head towards the ocean? I ask, just because I don't want to talk about it in-character if its going to change - but my PC, being a Northman, would notice these things and comment upon them. So, you know. Thanks!
ALFA1-NWN1: Sheyreiza Valakahsa
NWN2: Layla (aka Aliyah, Amira, Snake and others) and Vellya
NWN1-WD: Shein'n Valakasha
NWN2: Layla (aka Aliyah, Amira, Snake and others) and Vellya
NWN1-WD: Shein'n Valakasha
-
- Valsharess of ALFA
- Posts: 3707
- Joined: Sat Jan 03, 2004 5:37 pm
- Location: Qu'ellar Faen Tlabbar, Noble Room 7, Menzoberranzan, NorthUnderdark
I believe the section of road I am speaking about is between High Hold and Silverymoon. Its the one with the cataracts - two waterfalls in succession, while the land undulates beside it. Somewhere between High Hold and Rauvinwatch Keep I would guess. I wish I had noted the map number - my apologies.
ALFA1-NWN1: Sheyreiza Valakahsa
NWN2: Layla (aka Aliyah, Amira, Snake and others) and Vellya
NWN1-WD: Shein'n Valakasha
NWN2: Layla (aka Aliyah, Amira, Snake and others) and Vellya
NWN1-WD: Shein'n Valakasha