Bug Thread - April 8

General forum for server information, questions, and announcements.

Moderators: Wynna, NWN2 - 03 DM

User avatar
ElCadaver
Rust Monster
Posts: 1202
Joined: Wed Mar 24, 2004 3:22 pm
Location: Perth, Western Australia

Fort Quest

Post by ElCadaver »

Hi Indio,
I completed the Fort Quest today, and it said in my journal that I had completed it and that I should report back to the marshall.
When I got there I I had two pending, the hollows and the fort, but ony the hollows showed up,

Possible causes, I was the only one in the group with the quest, and un partied before I redeemed it with marshall.
Al apparently was mucking around with our XP, becase one PC had been given all the RP xp and oit had to be redistributed.

May I please get my Xp and loot for this quest? It took SUCH A LONG TIME!!!
Image
User avatar
Vendrin
Chosen of Forumamus, God of Forums
Posts: 9594
Joined: Mon Jan 05, 2004 12:48 am
Location: Nevada

Post by Vendrin »

Orc cave within the Rivermoot area can not be descended into deeper, it seems the door after the first room does not have the ground directly in front of it walkable.
-Vendrin
<fluff> vendrin is like a drug
User avatar
Demson
Retired
Posts: 396
Joined: Wed Apr 02, 2008 12:10 pm

Post by Demson »

I witnessed 3-4 floating trees along the High Way to the fort. The last-two three area's from Rivermoot to the High Keep(?). I forgot to write down the exact area names, my apologies.
I'm playing a bard but I can't remember the names of the places I have been, how promising.
PR efforteer, OAS2 DM, builder.
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Post by hollyfant »

6B Highway 1 - flying boulders: the most westtern group, in the north-western corner of the map.

(edited to make east west. guess who fails at being a boyscout.)
Last edited by hollyfant on Mon Apr 21, 2008 6:04 pm, edited 1 time in total.
User avatar
Demson
Retired
Posts: 396
Joined: Wed Apr 02, 2008 12:10 pm

Post by Demson »

I actually tried to RP it out but all of my party members were inresponsive. Would have made a fun plot... The mystery of the flying trees and boulders. ;)
PR efforteer, OAS2 DM, builder.
User avatar
Leevoth
Dire Badger
Posts: 157
Joined: Fri Jan 25, 2008 2:59 am
Location: Ontario, Canada

Post by Leevoth »

When Wood Elves (not sure about any other races) equip The Fur Cloak from the starting merchant, it doesn't appear on the character. I can imagine this may happen with other items for other races, and possibly classes. (i.e. Spirit shaman and favoured soul)
Mikayla
Valsharess of ALFA
Posts: 3707
Joined: Sat Jan 03, 2004 5:37 pm
Location: Qu'ellar Faen Tlabbar, Noble Room 7, Menzoberranzan, NorthUnderdark

Post by Mikayla »

The fur cloak does not appear on half-elves either. **shrugs**
ALFA1-NWN1: Sheyreiza Valakahsa
NWN2: Layla (aka Aliyah, Amira, Snake and others) and Vellya
NWN1-WD: Shein'n Valakasha
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Post by hollyfant »

Leevoth wrote:On the area map 6B Highway 2, in the north section there is a ruins with a Crypt Door that is inaccessible, because the ruin seems to sunken into the ground or something like that.
6B Highway 1 has a similar problem with a cave entrance. North-eastern part of the map.

Also:
  • The hill on the other side of the river, with the carving in the rockface, has a flying tree on top; west of the waterfall.
  • The cave entrance in 6B Highway 3, just west of the big tree, is a door. But it is no entrance.
  • A floating tree, here:Image
  • The transition "To Argent Legion Post" in 6c High Hold doesn't function.
  • The transition "Entrance to the last Chance Tavern" in 6d Rauvinwatch Keep doesn't function.
  • The same area has a door called "IlmaterTempleOut", which shows in a pop-up whenever the cursor moves over it.
  • Also, its transition, "Entrance to the Temple Healing", doesn't function.
  • Next to the transition into the garrison (which does work!) thee is one horse roaming the streets and another with its arse stuck in a tower.
  • The transition out of the garrison, doesn't.
User avatar
Vendrin
Chosen of Forumamus, God of Forums
Posts: 9594
Joined: Mon Jan 05, 2004 12:48 am
Location: Nevada

Post by Vendrin »

Mikayla wrote:The fur cloak does not appear on half-elves either. **shrugs**
Appears on humans but does so above their neck.
-Vendrin
<fluff> vendrin is like a drug
User avatar
hollyfant
Staff Head on a Pike - Standards
Posts: 3481
Joined: Mon Oct 24, 2005 3:33 pm
Location: the Netherworl... lands! I meant the Netherlands.

Post by hollyfant »

The door of the "Rauvinwatch Outfitters" doesn't go anywhere.
Rick7475
Haste Bear
Posts: 2097
Joined: Tue Jan 06, 2004 1:59 am
Location: Ottawa
Contact:

Post by Rick7475 »

Hopefully I'll have a chance to fix some of those areas once I can get the latest copies of the areas.

We have a lot of stuff in the mod for future expansions, like a possible dungeon under the old temple ruins in Wendover and the caves near the waterfalls.

Also, I would like to put some spawns along the highways (wild life mostly, with maybe some bad guys or two, nothing really dangerous but enough to keep PC's cautious).

There is a lot of stuff and hopefully more and more stuff will be added for futher adventures.

I will probably get to the Temple of Healing shortly. Then work on the Argent Legion quests which involve some of the locations noted above :)

When we chose a live date, we havd to make a decision what to put in and leave for future builds.

So keep em coming, and when we get to those areas, we'll have a list :)
User avatar
indio
Ancient Red Dragon
Posts: 2810
Joined: Sat Jan 03, 2004 10:40 am

Post by indio »

I'll handle the highway areas Rick. Won't take long, and I'll stick some spawns in there too.
Image
Mikayla
Valsharess of ALFA
Posts: 3707
Joined: Sat Jan 03, 2004 5:37 pm
Location: Qu'ellar Faen Tlabbar, Noble Room 7, Menzoberranzan, NorthUnderdark

Post by Mikayla »

Will the river be changing direction to head towards the ocean? I ask, just because I don't want to talk about it in-character if its going to change - but my PC, being a Northman, would notice these things and comment upon them. So, you know. Thanks!
ALFA1-NWN1: Sheyreiza Valakahsa
NWN2: Layla (aka Aliyah, Amira, Snake and others) and Vellya
NWN1-WD: Shein'n Valakasha
User avatar
indio
Ancient Red Dragon
Posts: 2810
Joined: Sat Jan 03, 2004 10:40 am

Post by indio »

Is that High Hold or Rivermoot? Or both?
Image
Mikayla
Valsharess of ALFA
Posts: 3707
Joined: Sat Jan 03, 2004 5:37 pm
Location: Qu'ellar Faen Tlabbar, Noble Room 7, Menzoberranzan, NorthUnderdark

Post by Mikayla »

I believe the section of road I am speaking about is between High Hold and Silverymoon. Its the one with the cataracts - two waterfalls in succession, while the land undulates beside it. Somewhere between High Hold and Rauvinwatch Keep I would guess. I wish I had noted the map number - my apologies.
ALFA1-NWN1: Sheyreiza Valakahsa
NWN2: Layla (aka Aliyah, Amira, Snake and others) and Vellya
NWN1-WD: Shein'n Valakasha
Locked