I noticed this too, particularly when the potion failed to stack with the ones purchased from the starting merchant. I haven't yet had any other spawns drop CLWs, so it isn't clear if all such potion drops are affected.Curmudgeon wrote:The Kobold Runt dropped an old-style Cure Light Wounds, or at least it did not have the new text in the description field. Are these in the server yet?
This appeared to (finally) work for me today as well. For some reason, the quest update caused the camera angle to drop to a "bottom up" perspective.The Dogleg Dell quest seemed to work fine for me.
In any event, the third scouting mission, The Hollows, does not seem to be working for me. As with the previous quest (before the apparent fix) no journal update is made upon approaching the cave in question.
In the Snake Pit, the AT to exit back to Rivermoot is set several feet in front of the actual cave entrance. Also, leaving the cave seems to cause the creatures outside it to immediately respawn. This only appeared to occur the first time I left -- subsequent attempts did not have this effect.
This seems to be working. Unfortunately, it also makes it impossible to go down to the common room, do some RP, and then return to one's inn room without shelling out for another room key. What is the reason for abandoning the ALFA 1 approach to inn rooms?Wynna wrote:Indio created a different way of handling the gate today and it will be uploaded with the new mod.