Waterdeep/Skullport Progress Screens

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HEEGZ
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Post by HEEGZ »

I was unable to open the mod as well.
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indio
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Post by indio »

It's a directory file, so in the tolset, select Open Directory.
HEEGZ
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Post by HEEGZ »

Fortunately I am not quite that slow. My toolset just wouldn't open the directory. :P
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ç i p h é r
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Post by ç i p h é r »

Heegz, if you can't open the module, maybe you have a version conflict. Is your toolset updated to the latest version?

The toolset is just not very robust. I think it's how it manages memory that's at the root of these problems, and that really hasn't improved with the patches OE has released since the game was released. The larger the area (or more schtuff it has to load) the greater its propensity for crashing.

What I've noticed is that if you can open one area, the toolset is better able to open others. That said, there are areas that require a great deal more memory than others so you might not be able to have more than one of these areas open at any time. Depends on how much memory you have in your rig. I've only (only ha!) got 2GB.
HEEGZ
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Post by HEEGZ »

I've got the 2GB of RAM and at the time all of my versions of everything were fully up to date. I don't really have time to mess with it right now though, so doesn't really matter I guess. If I end up with some time to kill I can give it another shot, just wanted to post that I had had trouble as well in case there was a faulty .zip uploaded or something.
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Grey Pilgrim
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Post by Grey Pilgrim »

hmm, these shots of waterdeep almost make me want to learn how to use that incredibly complicated nwn2 toolset thingy
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AcadiusLost
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Post by AcadiusLost »

I remember seeing some of your work on Whitehorn! If you can find the love (or at least a tolerance for) the NWN2 toolset, I'd love to see what you can turn out with it. Much more flexibility and potential for the more artistic among us (of which I, sadly, do not seem to be one of).
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indio
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Post by indio »

GP...what can I say...

I'll give you 3x1 hour tutorials and you'll never look back.
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Wynna
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Post by Wynna »

GP! I saw you cruising the forums earlier today. Wonderful to see you post.
Enjoy the game
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Phineus
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Post by Phineus »

Awesome
ALFA2 Current PC: Kelvyn Gw'ynn
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indio
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Post by indio »

This is truly where the sun don't shine. But if you were to rip out 3 levels of Undermountain from under Waterdeep and open Skullport up to a little light, it might look a little like this.

Image

AL is really the one making the good stuff here possible, so my public thanks for his ongoing support, especially of my arcane requests. Most of the content is custom stuff, not least of which is the catwalk system for the Central Level of Skullport, which is fully operational. I'll post screens soon, once Ive got the lid on.

I think I ought to lay down some roots on this server, especially given Waterdeep is sitting right on top of it. I'll tee something up with cipher and see how it looks.
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Wynna
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Post by Wynna »

Amazing, Indio. Thanks to both you and AL.
Enjoy the game
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Mord
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Post by Mord »

Take it from someone who used to be on the WD building team back last year that it takes something special to build city exteriors with such dedication.
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Post by Thangorn »

Grey Pilgrim wrote:hmm, these shots of waterdeep almost make me want to learn how to use that incredibly complicated nwn2 toolset thingy
Aha! there you are.. hows it going big fella!

Hey if you get the urge, you still have a black throne waiting for you on the Moonsea.
On indefinite real life hiatus

[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
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indio
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Post by indio »

Here's an in-game screen from the catwalk.

Image
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