Moonsea Progress Screens...anyone got a good map?
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Moonsea Progress Screens...anyone got a good map?
And finally I get to turn my attention to the Moonsea. I've been looking forward to it.
Now I haven't got anything to show yet, but before I can build anything, I need a good map of the area. I've looked at the latest WotC offerring from Mysteries of the Moonsea, and frankly, it's a little disappointing.
So, can someone please post a good map of the region for me? And then I'll get started.
Now I haven't got anything to show yet, but before I can build anything, I need a good map of the area. I've looked at the latest WotC offerring from Mysteries of the Moonsea, and frankly, it's a little disappointing.
So, can someone please post a good map of the region for me? And then I'll get started.
yo.. I'm moving house so I havent been about much..
I used Ruins of Zhentil Keep map for the south ward/old city and the Mysteries of the Moonsea map for the north ward/new city..
that Moonsea map isnt too bad though some things are in off places but overall not too bad..
I used Ruins of Zhentil Keep map for the south ward/old city and the Mysteries of the Moonsea map for the north ward/new city..
that Moonsea map isnt too bad though some things are in off places but overall not too bad..
On indefinite real life hiatus
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
This is my 7th stab at the north west quarter of the Moonsea region....there will be another three 9 area sub-regions coming soon, but here's something I'm happy with for now.
This is the flats approaching the dragonspine mountains, and the first slopes of the range itself.









If Than likes the basic look I'll proceed to the next sub region, but all feedback is welcome.
This is the flats approaching the dragonspine mountains, and the first slopes of the range itself.









If Than likes the basic look I'll proceed to the next sub region, but all feedback is welcome.
- AcadiusLost
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Yeah, it is, and the same thing has been bothering me about the area terrain.
Basically a bitmap image is what defines the height variance based on the shading gradient....darkness in the image results in dips in the area, lightness results in bumps.
The easy fix for these shots is to get a large Smooth brush onto them which will quickly even the terrain out without changing the overall lay of the land.
The proper fix would be to get the bitmap image back into Photoshop and blend more seamlessly the dark/light variations in it.
Basically a bitmap image is what defines the height variance based on the shading gradient....darkness in the image results in dips in the area, lightness results in bumps.
The easy fix for these shots is to get a large Smooth brush onto them which will quickly even the terrain out without changing the overall lay of the land.
The proper fix would be to get the bitmap image back into Photoshop and blend more seamlessly the dark/light variations in it.
- AcadiusLost
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I'm really conscious of the style Thangorn builds with, which I find difficult to match, so my feeling at this stage is that I'll let Dez (or a volunteer maybe) populate them with placeables.
That way Dez gets essentially complete artistic control and a stable base to operate from. It's not all I'd hoped to get done for Moonsea, but it's all I've got the juice for at the moment.
That way Dez gets essentially complete artistic control and a stable base to operate from. It's not all I'd hoped to get done for Moonsea, but it's all I've got the juice for at the moment.
Thanks Indio.. That is wonderful effort and I really appreciate the work you have put in, thats going to help me tremendously with rebuilding after the corruption :/
two questions incidentally -:
1. what size areas are those maps?
2. are the city areas linked with ATs?
Thanks once again mate..
two questions incidentally -:
1. what size areas are those maps?
2. are the city areas linked with ATs?
Thanks once again mate..
On indefinite real life hiatus
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!