Waterdeep/Skullport Progress Screens

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indio
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Waterdeep/Skullport Progress Screens

Post by indio »

This is a shot of Sea Ward, or 1 area of it at least. I'll try and update screens as I go as Rick does.

So far so good.

Image
Last edited by indio on Fri Mar 07, 2008 1:21 am, edited 1 time in total.
Rick7475
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Post by Rick7475 »

Sweet!
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Post by danielmn »

An arsons wet drea....oh, hey Indio, howsit goin? :P :twisted:
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Wynna
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Post by Wynna »

Stunning.
Enjoy the game
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Post by Hialmar »

Cool beans :)
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Post by Souvarine »

Damn, that's good.
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ElCadaver
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Post by ElCadaver »

I think ideally the street names could be left IN... maybe like a mosaic cobblestone effect. Make it easier to find your way around!
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Gebb
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Post by Gebb »

wow
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Post by HEEGZ »

ElCadaver wrote:I think ideally the street names could be left IN... maybe like a mosaic cobblestone effect. Make it easier to find your way around!
Yeah that'd be convenient... probably too much. 8)
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Spider Jones
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Post by Spider Jones »

Pssh, that'd be lame, street signs are good enough.
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ElCadaver
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Post by ElCadaver »

Spider Jones wrote:Pssh, that'd be lame, street signs are good enough.
Hook line and sinker. talk about an easy mark :lol:
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Post by Twin Axes »

Aw wow.
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Post by darrenhfx »

That's as canon as we can get. :)

Nice work
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HATEFACE
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Post by HATEFACE »

Is that part of the map system then? Will everyone be lil miniature mens?
I hope the streets are texturized and colored. Maybe even terrain deformed just a tiny bit?
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indio
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Post by indio »

Nope, it's a full sized area for full sized pcs.

Textures haven't been added yet, nor has terrain variation, nor grass, walls and a few other things I can't think of.
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