Okay, figured it out. I saw that a 289x289 pixel area filled an entire 32x32 area, including the unworkable area. What I wanted in my test was to create my heightmap entirely within the workable space so a small island or walled area could be fully walkable. To do that I saved my bitmap at 193x193 and then resized the area equally to 32x32. Fits perfect now.Aelred wrote:Hi MK - A bitmap heightmap for a 32x32 area should be 289x289 pixels.
The chart for sizing is here:
http://nwn2yatt.sourceforge.net/
I'm glad to see the forum has helped someone.
Please feel free to post any questions at all that you come up with too.
Aelred

I'm sure I'm not the only one making big use of this forum so I'll be offering help to a server team once I know I can be productive. Thanks again.
Kate