Mizbiz wrote:At the time they were making NWN2, wanted people to pay for DDO, so why on earth would they support a DM client and easier to use toolset? Most of the things folks did with NWN1 they saw no return on.
so what does this mean to NWN2 and future expansions? Actually what does this do to all the 3e material drawn forth so far in the past 6 years? bunk? trash? treat it as 2e? will they totally come out with new books, reedits/rewrites/new editions of books already out?
seems like a major waste of time and effort to monkey f*kc something we dearly love and thus worry about....
<Gebb> ok, what does it mean to be "huggled"? <spidroth_esq> Something terrible. <Squamatus> buggered <Dran> sodomised <Squamatus> by an acorn on a stick <tresca> LOL <Gebb> that didn't help <alynn>
It's not like this is the first time a new D&D edition has come out. If people want to play 3E they'll continue, there's just no new content coming. Hell, people are still playing first edition, and lots play 2E. It's no big deal.
If there's a NWN3 it'll be 4E, but that's about the only thing that'll affect us in ALFA.
Grand Fromage wrote:It's not like this is the first time a new D&D edition has come out. If people want to play 3E they'll continue, there's just no new content coming. Hell, people are still playing first edition, and lots play 2E. It's no big deal.
If there's a NWN3 it'll be 4E, but that's about the only thing that'll affect us in ALFA.
Hopefully no one will be mad enough to try to force ALFA into 4E with the NWN2 engine
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
Mulu wrote:I personally think we were lucky to get NWN2 with a toolset and DM Client, as messed up as it is. The economics don't seem to support toolsets and DM Clients, given the work required, especially DM clients. Remember, we had to *beg* for a DM Client in NWN2. They had shelved it during development. If there is an NWN3, I doubt very much that it will have what we need. It just doesn't generate a big enough return.
This is something else I blame on Feargus. I suspect his main focus was on the single player aspect of the game (and better graphics), which is why multiplayer is a tad underdeveloped. The single player experience for me was much better than in NWN1 though and I suppose the single player part of the game is the bigger market.
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
Multiplayer's a lot harder to test. The toolset was relatively easy; you press a button and it doesn't do what it's supposed to, report it and wait for the patch. Single player's similar. With multiplayer you have a lot more factors like the connection, the server program itself, the server's software and hardware setup, et cetera. They've only recently been able to get together good data on the bugs there.
There's also priorities again. Single player is most of the market, it sells the copies. Single player bugs are more pressing. They also expected that it would take several months before people were really playing much multiplayer, since mods take time to build and all, thus multiplayer/DM client stuff could be pushed back in favor of major problems like crash bugs. Multi's just starting to get rolling now, and the patches are being focused more on that side of the game.
Fourth edition appears to attempt to streamline the game further, to dumb it down past even the basic rules and to remove most of the key concepts of classes etc. It does not even seem D&D-ish to me.
Does anyone else think that 4E is being written to generate revenue rather than fix systems which are not broken?
I wonder why people are so shocked when a company wants to make money. Hurr. And so shocked when a RPG comes out with a new edition. I mean, admittedly, by the name it was clear that third edition was the original D&... oh wait.
Grand Fromage wrote:I wonder why people are so shocked when a company wants to make money.
That's exactly it. They're a company, and like all other companies they are out to make a profit. They're not a non-profit charity organisation, whose sole purpose is to server gamers.
While money is obviously a major factor, the system really could use some touch ups, especially in things like the annoying grapple system, which they claim to be tweaking. I'm not going to protest or gripe this time around, I'm going to make the transition as soon as possible, and try to get on board as a play tester if possible.