Initial ALFA Custom Content haks released.
Moderators: ALFA Administrators, Staff - Technical
- AcadiusLost
- Chosen of Forumamus, God of Forums
- Posts: 5061
- Joined: Tue Oct 19, 2004 8:38 am
- Location: Montara, CA [GMT -8]
- Contact:
Initial ALFA Custom Content haks released.
Allright, these appear to be working, so here they are. Report any unexpected behavior here, and we can try to sort them out.
http://www.alandfaraway.org/downloads/NWN2/hak/
You'll want all seven of the haks, at the minimum. Builders will likely also want to import the erfs, and potentially the tiles, terrains, and overrides if they want to use Deep Halls or Deep Sewers. tiles and terrains go in the /program files/atari/neverwinter nights 2/NWNToolset/ directories. Override 2das go in the /documents/whutteva/neverwinternight2/Override/
Enjoy, thanks for the help from GF especially, and also Indio for preparing the Castles, Ramparts, Towers, and more pack.
http://www.alandfaraway.org/downloads/NWN2/hak/
You'll want all seven of the haks, at the minimum. Builders will likely also want to import the erfs, and potentially the tiles, terrains, and overrides if they want to use Deep Halls or Deep Sewers. tiles and terrains go in the /program files/atari/neverwinter nights 2/NWNToolset/ directories. Override 2das go in the /documents/whutteva/neverwinternight2/Override/
Enjoy, thanks for the help from GF especially, and also Indio for preparing the Castles, Ramparts, Towers, and more pack.
Downloading now.
Thanks to you AL for overseeing this in such a cool, calm and collected manner. You are one smooth operator.
And finally, if I can offer FTP space with a faster download speed, please let me know. I'm downloading the haks at ~12KB/s, and while it's no real issue now with such small haks, it will become an issue when we have 50MB haks.
Thanks to you AL for overseeing this in such a cool, calm and collected manner. You are one smooth operator.
And finally, if I can offer FTP space with a faster download speed, please let me know. I'm downloading the haks at ~12KB/s, and while it's no real issue now with such small haks, it will become an issue when we have 50MB haks.

- AcadiusLost
- Chosen of Forumamus, God of Forums
- Posts: 5061
- Joined: Tue Oct 19, 2004 8:38 am
- Location: Montara, CA [GMT -8]
- Contact:
two quick things..
1. I couldnt find the doors for the Castle lego set and I need them.. dont worry about doing it quickly though, I have to replace Zhentil Keep's 40ft black granite walls for the 17th time
. That will likely take me about a weeks work. I'll need the castle doors for ZK's main gates though.
2. The RWS sewer entrance placeable (which looks a bit like a shack) is unavailable.
So far everything else seems to work great. Thanks Acad!!
1. I couldnt find the doors for the Castle lego set and I need them.. dont worry about doing it quickly though, I have to replace Zhentil Keep's 40ft black granite walls for the 17th time

2. The RWS sewer entrance placeable (which looks a bit like a shack) is unavailable.
So far everything else seems to work great. Thanks Acad!!
On indefinite real life hiatus
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
Re: Initial ALFA Custom Content haks released.
Deep Sewers "sewer entrance" is erfed like the Deep Halls "entry".AcadiusLost wrote:Builders will likely also want to import the erfs, and potentially the tiles, terrains, and overrides if they want to use Deep Halls or Deep Sewers. tiles and terrains go in the /program files/atari/neverwinter nights 2/NWNToolset/ directories. Override 2das go in the /documents/whutteva/neverwinternight2/Override/
I've been saving my .erfs in a seperate folder.
These are the names.
Swr_ent.erf
Swr_Ent.UTP
entry.erf
Not sure why they included the UTP for the sewer entrance - doesn't that get created when you import the erf to a mod?
Last edited by Aelred on Sat Aug 11, 2007 3:26 pm, edited 1 time in total.
- ç i p h é r
- Retired
- Posts: 2904
- Joined: Fri Oct 21, 2005 4:12 pm
- Location: US Central (GMT - 6)
- AcadiusLost
- Chosen of Forumamus, God of Forums
- Posts: 5061
- Joined: Tue Oct 19, 2004 8:38 am
- Location: Montara, CA [GMT -8]
- Contact:
If they were to be bundled, someone would need to go over them with a finer-toothed comb to bring their naming, properties, and events into line with the ABR- Mine was a pretty swift pass through and missed a fair bit.
The only sewer placeables I ran into were the manhole and the curb-style grate, sounds like I overlooked another one. There is only one line in placeables.2da that is associated with RWS Deep Sewers, unless I somehow had an outdated version of it. I see reference in the documentation to an "entry.erf", but that "Swr_ent.erf" seems to be the replacement in the release I have.
Castles, Towers, and Ramparts: the doors, right. I'd forgotten to come back around to them somehow. I'll look into it this AM. Hopefully they just need blueprinting.
The only sewer placeables I ran into were the manhole and the curb-style grate, sounds like I overlooked another one. There is only one line in placeables.2da that is associated with RWS Deep Sewers, unless I somehow had an outdated version of it. I see reference in the documentation to an "entry.erf", but that "Swr_ent.erf" seems to be the replacement in the release I have.
Castles, Towers, and Ramparts: the doors, right. I'd forgotten to come back around to them somehow. I'll look into it this AM. Hopefully they just need blueprinting.
Hi AL - the "entry" erf is Deep Halls - a huge doorway/entryway in a stone wall - perfect for the entrances into dwarven realms - and overall usefull for any underground building - the same entry erf contains three placeables, the threshhold set in stone, the matching doors and a floor placeable that is used to cover pits in the tileset - You can create a pit and then cover it with a floor placeable set to environmental walk over it and bye bye - the drow are gonna love that.
The Swr_ent.erf is a small shack with a brick wall and smockstack - it can be placed against any building to provide an instand access to the sewer levels.
I just noticed there are at least two Deep Sewers versions posted - you may have picked up the older one. The search engine the Vault uses is sometimes screwy I've noticed. Here are the links to the latest versions:
Deep Halls
Deep Sewers
The Swr_ent.erf is a small shack with a brick wall and smockstack - it can be placed against any building to provide an instand access to the sewer levels.
I just noticed there are at least two Deep Sewers versions posted - you may have picked up the older one. The search engine the Vault uses is sometimes screwy I've noticed. Here are the links to the latest versions:
Deep Halls
Deep Sewers
- AcadiusLost
- Chosen of Forumamus, God of Forums
- Posts: 5061
- Joined: Tue Oct 19, 2004 8:38 am
- Location: Montara, CA [GMT -8]
- Contact:
Looks like I included the Castles, Ramparts, Towers doors in the placeable hak, but didn't merge their 2da entries in on the first pass.
Anyone who has already downloaded the haks, should re-download the alfa_2da.rar and replace the old one with it- they should become available as appearances again.
I'll also look into the Deep Sewers versioning, and try to get another erf out later for the doors and arched bridges, perhaps the sewer entrance as well if I can sort it out.
Anyone who has already downloaded the haks, should re-download the alfa_2da.rar and replace the old one with it- they should become available as appearances again.
I'll also look into the Deep Sewers versioning, and try to get another erf out later for the doors and arched bridges, perhaps the sewer entrance as well if I can sort it out.
only one deep sewers version afaik.. theres another file there for combined deep halls/deep sewers 2da but we have a version that acad has done that works with everything.
the deep halls placeables work fine for me and I have not yet associated the bridges but I will do that too.
Thanks for looking into the doors for me.
the deep halls placeables work fine for me and I have not yet associated the bridges but I will do that too.
Thanks for looking into the doors for me.
On indefinite real life hiatus
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!
[22:52] <Veilan> obviously something sinister must be afoot if a DM does not have his social security number in his avatar name!