Perhaps but games like this are the exception. Most CRPGs just don't give you the option to avoid a fight. And the ones that do offer the option, the reward is often less than the reward you would get for killing the monsters when you take the drops and XP from the monsters themselves into account.paazin wrote:Psh, most games like this usually reward you for avoiding the hack-and-slash approach.
World of Starcraft!!
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
Pft. You're all idiots anyway. All I'm arguing is that the vast majority of CRPGs are based around killing creatures. Arguing with me about this is pointless. Telling me that you can get through Fallout with only killing 1 or 2 creatures is pointless. Telling me that you can kill the end creature in Planescape without fighting him is pointless. Those games are still based around going around and killing things. That they have a good story and plot and even that they offer the option not to fight things, it is all irrelevant. They are still designed so that the players will play the game taking quests that will involve them killing lots of monsters or moving on to the next hub of quests that will involve them killing lots of monsters. I'm willing to bet that almost everyone who has played through a game like Fallout avoiding all combat, had already finished it at least once where they didn't avoid all combat.paazin wrote:Poor NickD has no friends heremxlm wrote:I think any game in which you can defeat the end boss by commiting suicide or willing him out of existence can't be compared to Diablo.
Current PCs:
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
NWN1: Soppi Widenbottle, High Priestess of Yondalla.
NWN2: Gruuhilda, Tree Hugging Half-Orc
Hey, I never said I wasn't on your side here, Nick.NickD wrote:Pft. You're all idiots anyway. All I'm arguing is that the vast majority of CRPGs are based around killing creatures. Arguing with me about this is pointless. Telling me that you can get through Fallout with only killing 1 or 2 creatures is pointless. Telling me that you can kill the end creature in Planescape without fighting him is pointless. Those games are still based around going around and killing things. That they have a good story and plot and even that they offer the option not to fight things, it is all irrelevant. They are still designed so that the players will play the game taking quests that will involve them killing lots of monsters or moving on to the next hub of quests that will involve them killing lots of monsters. I'm willing to bet that almost everyone who has played through a game like Fallout avoiding all combat, had already finished it at least once where they didn't avoid all combat.paazin wrote:Poor NickD has no friends heremxlm wrote:I think any game in which you can defeat the end boss by commiting suicide or willing him out of existence can't be compared to Diablo.

Killing stuff to level up, to kill more stuff, to level up, to kill more stuff, etc. is how RPGs were originally defined and, in a sense, their curse to always be defined so.
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
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