Heya,
Leareth told me noone caught up to this yet so I should post it for the record.
"Inspire Rage" from the frenzied zerker is a surefire way to "accidentally" kill your allies, on purpose, as it inflicts 12 damage a round to party members without save or confirmation.
I'm sure Ronan already thought of it though and it will be handled in a proper way, as that feat is quite very abusable to PK.
Cheers,
Inspire Rage
Inspire Rage
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Key word, non lethal.
AFAIK, NWN2 provides no way of using or implementing non-lethal damage, and I would know I'd hate to be the one to try and script it.
AFAIK, NWN2 provides no way of using or implementing non-lethal damage, and I would know I'd hate to be the one to try and script it.
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I scripted a non-lethal damage system to 3.5's rules a long time ago, but it was based off of some features only available in NWN2, so I never got a chance to test it. Its in the prototype ACR, though.
However, it seems better to maybe just alter this to instpire normal rage instead, even if the nonlethal system works flawlessly.
However, it seems better to maybe just alter this to instpire normal rage instead, even if the nonlethal system works flawlessly.
Well, as for CvC uses, you can always drop party.
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Click for the best roleplaying!
On NWVault by me:
X-INV, X-COM, War of the Worlds, Lantan University.