- Trip
- Grapple
- Swim
- Climb
- Force open door
- Break object (placeable)
- Sunder
- Bull Rush
- Charge
- Disarm
- Feint
- Overrun
- Throw weapon
- Shield bash
- Coup de Grace
Needed: List of actions not provided by NWN2
Needed: List of actions not provided by NWN2
What do I mean by actions? Anything the base d20 mechanics allow any character to do which NWN doesn't (to a reasonable degree) without the use of some (magic) item. I don't expect most of these to ever be do-able within the NWN2 game engine, but in case they end up being possible at some later date, I'd like placeholders there for them. We'd need placeholders there from day 1 to ensure they are added (probably as feats) to every character in ALFA.
- hollyfant
- Staff Head on a Pike - Standards
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- Location: the Netherworl... lands! I meant the Netherlands.
- wielding a weapon without the proficiency.
- wearing an armour without the proficiency.
- charming/dominating a PC (though that's actually NOT possible in PnP, I just think it should be).
- laying prone voluntary.
- disguising.
Last edited by hollyfant on Thu Jul 27, 2006 5:51 pm, edited 1 time in total.
- ç i p h é r
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- dergon darkhelm
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Fighting prone would be nice.
PC: Bot (WD)
Code: Select all
----- ----- ----- -----
/ \ / \ / \ / \
/ RIP \ / RIP \ / RIP \ / RIP \ /
| | | | | | | | |
*| * * |* *| * * |* *| * * |* *| * * |* *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
Sort of the opposite to that which was asked.
The Discipline and Parry skills, and Concentration Skill for resisting Taunt, should be stripped and replaced with the correct P&P mechanics.
And if Bluff, Diplomacy and Intimidate are in, Persuade and Taunt should be out.
The Discipline and Parry skills, and Concentration Skill for resisting Taunt, should be stripped and replaced with the correct P&P mechanics.
And if Bluff, Diplomacy and Intimidate are in, Persuade and Taunt should be out.
*** ANON: has joined #channel
ANON: Mod you have to be one of the dumbest f**ks ive ever met
MOD: hows that ?
ANON: read what I said
ANON: You feel you can ban someone on a whim
MOD: i can, watch this
ANON: its so stupid how much power you think you have
ANON: Mod you have to be one of the dumbest f**ks ive ever met
MOD: hows that ?
ANON: read what I said
ANON: You feel you can ban someone on a whim
MOD: i can, watch this
ANON: its so stupid how much power you think you have
I like the wilderness survival skill added in....however, I do not like the tracking system that shows up on the map IG...it suits the single player mode fine, but grafting this onto Alfa would be a mistake IMHO...just too meta for my taste.
Daniel
Daniel
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
not sure about 3.5 rules but...
do paladins have detect evil and if so would this be an "action" feat to add?
[/can of worms]
do paladins have detect evil and if so would this be an "action" feat to add?
[/can of worms]
Garrigan DeLorre - Paladin 6 - died honorably in battle
X'Anne - Witch (Druid/Ranger mix) 4 - captured and imprisoned awaiting trial (retired)
Talon Xavaliir - Cleric 11 - living
"I didn't know he only had six kids, I thought he had millions." (on the passing of Gary Gygax)
X'Anne - Witch (Druid/Ranger mix) 4 - captured and imprisoned awaiting trial (retired)
Talon Xavaliir - Cleric 11 - living
"I didn't know he only had six kids, I thought he had millions." (on the passing of Gary Gygax)
Discipline is not a part of NWN2Mayhem wrote:Sort of the opposite to that which was asked.
The Discipline and Parry skills, and Concentration Skill for resisting Taunt, should be stripped and replaced with the correct P&P mechanics.
And if Bluff, Diplomacy and Intimidate are in, Persuade and Taunt should be out.
~S
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