
This system just encourages more immersion, and more RP. Basically it could be great in ALFA.
Just to clarify, by "PnP style" I was referring to a solely campaign style game, where you only log in for DM'ed sessions, and you are basically just using NWN as a means of animating your miniatures, automating combat and providing some scenery and a battlemap. ALFA is, in contrast, allegedly a persistent world, where you can and often do play without a DM being present.Ronan wrote:There is no style of PnP, its all the individual DM. Some are extremely simulationist. I'd say D&D has far more simulationist rules than ALFA implements, by a large, large margin. In PnP the DM is just free to ignore them.
How does being logged out encourage immersion and RP? Seems to me the only thing it encourages is single-server style gaming. And if that's your goal, why not just make a single server?Blackwill wrote:This system just encourages more immersion, and more RP.
If you read my first post. I made it clear this shouldn't be the only way of travel.Mulu wrote:How does being logged out encourage immersion and RP? Seems to me the only thing it encourages is single-server style gaming. And if that's your goal, why not just make a single server?Blackwill wrote:This system just encourages more immersion, and more RP.
Indeed. And that persistence is all the more reason for a travel system that doesn't let you cross half way around the world and back in the same time that somebody else barely has time to walk from one end of the city to the other.Mulu wrote:ALFA is, in contrast, allegedly a persistent world, where you can and often do play without a DM being present.
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On TPI Syntax scripted the boats to take all local PC's on one trip.....I would assume we could do the same for caravans...hence solving the "Big Party" traveling together dilemna?but not the idea of only so many caravans leaving a day..after all if you have a big party traveling together they would all ride the same caravan.
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I do believe most of Mulu's words ring true here.....I completely understand the need for some people to push for IG realism to be brought as far as possible....but the amount of those people simply IMHO wouldnt fill one server.....Now, I'm sure ALFA NWN2 will end up with long RL rest cycles, long RL travel times, and very little interaction with others since your game time will be occupied by various chores you have to do like weapon and armor maintenance, breakage and replacement, gathering components, all solo of course... in other words, it will finally become FRPGSims, with a little lesbian elf cyboring on the side. And they'll be about 12 people playing it, but they'll really be enjoying themselves as they finally have their perfect world.
+1. Good suggestion, Inaubryn.Fionn wrote:Pay for safe travel, hire for % risk sounds good. Obviously, downtime travel isn't possible with risk.
I don't like the 8 hour or 2/day meta rules. Simply have caravans on (random?) schedules. Perhaps include an express that can usually be hired immediately.