What level is your character?
Moderator: ALFA Administrators
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- Dungeon Master
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Of the 14 who mentioned they were Level 10 or above 6 forgot to mention what their current Level was. For the sake of determining the average Level of our player base could you please state it if you are not on this list?
Thank you.
Swift: 10 or are you about to hit 11? Pick one please.
Darchon: 11
Alyynrobinso: 10
Riotnnrd: 12
Rhannath: 11
Khondar: 10
Mizbiz: 14
Arianna: 13
Thank you.
Swift: 10 or are you about to hit 11? Pick one please.
Darchon: 11
Alyynrobinso: 10
Riotnnrd: 12
Rhannath: 11
Khondar: 10
Mizbiz: 14
Arianna: 13
"We had gone in search of the American dream. It had been a lame f*ckaround. A waste of time. There was no point in looking back. F*ck no, not today thank you kindly. My heart was filled with joy. I felt like a monster reincarnation of Horatio Alger. A man on the move... and just sick enough to be totally confident." -- Raoul Duke.
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- Dungeon Master
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Yeah, I know that but if your going to level in the next few days I'll set it to 11. Just wasn't sure how close "nudging" was.Swift wrote:"About to hit 11" means i am 10th, but almost at 11thMorbidKate wrote:Swift: 10 or are you about to hit 11? Pick one please.

Kate
"We had gone in search of the American dream. It had been a lame f*ckaround. A waste of time. There was no point in looking back. F*ck no, not today thank you kindly. My heart was filled with joy. I felt like a monster reincarnation of Horatio Alger. A man on the move... and just sick enough to be totally confident." -- Raoul Duke.
- EyeOfMyrkul
- Skeleton's Knuckle
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- MShady
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*chuckles* I'm not suggesting any ulterior motive, I'm just wondering why you're suddenly so concerned when we've had poll after poll about this. It doesn't strike me as something out of idle curiosity, so you probably have a purpose. Else, why bother?And there it is. Why are you so paranoid? Why do you say the same thing in every thread I comment on? You constantly suggest there must be an ulterior motive for asking questions and I don't understand why.
Kate
Mike
"Audentes fortuna juvat - Fortune favors the bold. (Virgil)"
"Spartans, lay down your arms!"
"Come take them!"
ALFA Browncoats
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"Come take them!"
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- ayergo
- Penguin AKA Vile Sea Tiger
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perhaps its just me, but i don't much want to vote. Levels, to me, shouldn't be such a large factor in things. *shrugs*
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
- EyeOfMyrkul
- Skeleton's Knuckle
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- Dungeon Master
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Yes Pinky, it's all part of my plan for global domination.MShady wrote:*chuckles* I'm not suggesting any ulterior motive, I'm just wondering why you're suddenly so concerned when we've had poll after poll about this. It doesn't strike me as something out of idle curiosity, so you probably have a purpose. Else, why bother?And there it is. Why are you so paranoid? Why do you say the same thing in every thread I comment on? You constantly suggest there must be an ulterior motive for asking questions and I don't understand why.
Kate
Mike

Kate
"We had gone in search of the American dream. It had been a lame f*ckaround. A waste of time. There was no point in looking back. F*ck no, not today thank you kindly. My heart was filled with joy. I felt like a monster reincarnation of Horatio Alger. A man on the move... and just sick enough to be totally confident." -- Raoul Duke.
- LBaeldeth
- Dire Badger
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Interesting thing about character levels ... over time, they tend to change. Some characters garner experience and gain more levels. Other characters die, and their players create new ones, which all start at level 1 (as opposed to, say, the now-dead level 4 character).MShady wrote:... I'm just wondering why you're suddenly so concerned when we've had poll after poll about this.
In addition, new people join ALFA, and old leave. This can also affect how many characters are at X level.
Polls like this are like the age demographics produced for the governments of nations (and advertising executives ...


The spawns only have to fight once. PCs don't have that luxury. -Twisted
OAS DM: On Administrative Leave
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- Dungeon Master
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Actually you can tell a lot of things by Levels, how many are playing and how often. Just for starters:ayergo wrote:Levels, to me, shouldn't be such a large factor in things. *shrugs*
1. Does the content match the player base? Too easy, too hard etc...
2. Is ALFA growing or shinking?
3. Are members playing less, the same or more?
4. Are rule changes having the desired effect on the player base over the long term?
5. Is levelling speeding up, constant or slowing down?
Being able to compare these things every 6 months or so allows ALFA to get a pulse on the health of it's community. At least then you know what the issues really are and if the changes are working. This is common sense stuff to me because ALFA is your brand and your players are it's consumers. Any company worth a salt, even not-for-profits look at what's happening around them so they can adjust quickly and efficiently. Anything less is pure wasted energy.
Kate
"We had gone in search of the American dream. It had been a lame f*ckaround. A waste of time. There was no point in looking back. F*ck no, not today thank you kindly. My heart was filled with joy. I felt like a monster reincarnation of Horatio Alger. A man on the move... and just sick enough to be totally confident." -- Raoul Duke.
- ayergo
- Penguin AKA Vile Sea Tiger
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Okay, you do mention taking numbers every 6 months or so, but without being able to match people to servers, knowing the level alone isn't going to help. A script to go through logs could parse for much more useful information.MorbidKate wrote:
1. Does the content match the player base? Too easy, too hard etc...
How does this correlate to a PCs Level?2. Is ALFA growing or shinking?
Again, how does this correlate to a PCs level? One would think that if they play more, that they would level more, but knowing a PCs level is only one part of the information necessary. Me for example, i used to play much more than i do now (due to RL), but if you look at my level alone, you may think i'm on 24/7.3. Are members playing less, the same or more?
A fair question, but if given someone's level, how is this representative of the effect of rules? Not all rules (in fact few) are related to leveling rate.4. Are rule changes having the desired effect on the player base over the long term?
This seems good, but again you have to take the information consistantly. Much better to do in a script to parse logs.5. Is levelling speeding up, constant or slowing down?
In essence, i don't think what you're doing is wrong, i just don't think its going to give you the information you want.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
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- Dungeon Master
- Posts: 1627
- Joined: Thu Aug 12, 2004 10:45 pm
- Location: GMT -5 (EST)
Okay, you totally missed the point of what I said. I never said it was about levels alone, I said it in combination with other information that would prove usefull as a comparison some set period in time down the road.ayergo wrote:Okay, you do mention taking numbers every 6 months or so, but without being able to match people to servers, knowing the level alone isn't going to help. A script to go through logs could parse for much more useful information.
There will be no script, there will be no NWN2x, there will be no analysis of our combined logs. Nothing. Don't you see? So, what options do we have left given those facts to check in on the health of our player base? And why is that idea so rancid to some?
I personally feel there is merit in looking into these things and I think it is possible to shed some light that just might make things better. Call me stupid but I feel it's worth the effort.
Kate
"We had gone in search of the American dream. It had been a lame f*ckaround. A waste of time. There was no point in looking back. F*ck no, not today thank you kindly. My heart was filled with joy. I felt like a monster reincarnation of Horatio Alger. A man on the move... and just sick enough to be totally confident." -- Raoul Duke.