Mod 2.0 Bug Thread
Moderators: ALFA Administrators, invalid group 3
Re: Mod 2.0 Bug Thread
are they the dire rat spawns or the WD famous Ash Rats?
Current NWN2 PC: TSM- Lessa
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
Tech Admin in charge of all the things
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
Tech Admin in charge of all the things
Re: Mod 2.0 Bug Thread
Dire rat. The Ash rat we encountered was actually much less formidable.Arianna wrote:are they the dire rat spawns or the WD famous Ash Rats?
Talk less. Listen more.
Current PCs: ?
Current PCs: ?
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3521
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Mod 2.0 Bug Thread
We? Hahaha, awesome. You guys are banding together to explore some of the dungeon areas! I actually didn't anticipate things moving this quickly and apologize for the spawns being off-kilter. I'll look into it and expand my dungeons as well. I actually need some testing of the treasure available there as well.... I put it in but have no idea if it works yet as I couldn't really test it solo. Hope to catch you guys this weekend!Mick wrote:Dire rat. The Ash rat we encountered was actually much less formidable.Arianna wrote:are they the dire rat spawns or the WD famous Ash Rats?
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Re: Mod 2.0 Bug Thread
I'm camping this weekend, but hoping to find some of you IG shortly. Note that the ash rats are ranged touch - this ignores most AC unless you're a sneak. The Dire Rats are seriously overpowered as well - I'd reserve them for later encounters areas. I think currently the first thing we find is 4 mobs with a chance of both. That was fine when we could grab a couple a day in the dock ward, or push on if we wanted level 2 in 1 session. As is the server is tre boring until death occurs.
P.S. the asshole ash rats might be my fault. I think El C got them from TPI
P.S. the asshole ash rats might be my fault. I think El C got them from TPI

PC: Bot (WD)
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- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: Mod 2.0 Bug Thread
Rat Hills, Forward Dumps.
Rats that spawn as part of triggered trap do not drop either a carcass or tail item when killed.
Rats that spawn as part of triggered trap do not drop either a carcass or tail item when killed.
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: Mod 2.0 Bug Thread
Keep getting spam in the combat log from the RP XP script being unable to determine award level - should likely nuke that until someone has time to fix it.
PC: Bot (WD)
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/ \ / \ / \ / \
/ RIP \ / RIP \ / RIP \ / RIP \ /
| | | | | | | | |
*| * * |* *| * * |* *| * * |* *| * * |* *|
_)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_//(/|_)(__)/\\_(
- ayergo
- Penguin AKA Vile Sea Tiger
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Re: Mod 2.0 Bug Thread
Seems like it is in the core ALFA haks, otherwise I would.Fionn wrote:Keep getting spam in the combat log from the RP XP script being unable to determine award level - should likely nuke that until someone has time to fix it.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: Mod 2.0 Bug Thread
Entering the area "High Road South 2" causes the player client to crash.
(Unable to get back into game due to )
(Unable to get back into game due to )
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: Mod 2.0 Bug Thread
Galad0rk Bug-report #1: Familiars auto-attack doors that are "Locked" after their controller tries to open it
Area where it happened: Blackstone House
Assumed Priority (from player's perspective): High
This one has proven to have quite the major consequence:
When your Familiar is out, if you click on a "Locked" door, the Familiar automatically charges the door and attacks it.
It happened a few times days ago, and if you're quick enough you can stop the attacks if you know they're coming, or after one or two attacks by the familiar/companion on the door, by the time you right click the beast, and click through the radial options, to either "Unsummon" or change the behavior of the beast, all will be well. Unless......
See image below.
The incident occurred just now, the door looked quite innocent enough, no problems or issues getting into the house, even speaking to the fellow at the hearth, then Ramirez clicked the door going downstairs. It was "Locked", so I knew my familiar would attack it, I right clicked him, he reached the door, and then he EXPLODED into a thin red paste sending doggy bones and ribs flying all over the room. The door was obviously (post mortem) trapped (he took 27 damage). So, this "companion auto-attack a locked door", might need some interest ASAP.
Then Ramirex succeeded on 2 DC 15 CON saves (miraculous indeed), and then he lost 199 XP.
So! Long story short I think it's certainly important that in the future Mages unsummon before clicking "any(?)" even remotely suspiciously located doors? or.... make your familiars "Stand His Ground" maybe? But if you forget, BOOM.
As of right now, it says my PC cannot summon a familiar until he has bonded with another (does that mean gain a level?), which is not gonna help my squishy wizard survive long without him.... help!


Area where it happened: Blackstone House
Assumed Priority (from player's perspective): High
This one has proven to have quite the major consequence:
When your Familiar is out, if you click on a "Locked" door, the Familiar automatically charges the door and attacks it.
It happened a few times days ago, and if you're quick enough you can stop the attacks if you know they're coming, or after one or two attacks by the familiar/companion on the door, by the time you right click the beast, and click through the radial options, to either "Unsummon" or change the behavior of the beast, all will be well. Unless......
See image below.

The incident occurred just now, the door looked quite innocent enough, no problems or issues getting into the house, even speaking to the fellow at the hearth, then Ramirez clicked the door going downstairs. It was "Locked", so I knew my familiar would attack it, I right clicked him, he reached the door, and then he EXPLODED into a thin red paste sending doggy bones and ribs flying all over the room. The door was obviously (post mortem) trapped (he took 27 damage). So, this "companion auto-attack a locked door", might need some interest ASAP.
Then Ramirex succeeded on 2 DC 15 CON saves (miraculous indeed), and then he lost 199 XP.

So! Long story short I think it's certainly important that in the future Mages unsummon before clicking "any(?)" even remotely suspiciously located doors? or.... make your familiars "Stand His Ground" maybe? But if you forget, BOOM.
As of right now, it says my PC cannot summon a familiar until he has bonded with another (does that mean gain a level?), which is not gonna help my squishy wizard survive long without him.... help!




Last edited by Galadorn on Tue Jun 13, 2017 11:11 am, edited 2 times in total.
Re: Mod 2.0 Bug Thread
I notice that the last few times I have logged in after a day or more of IG time would have passed that my hit points are not being restored. I get a message saying spells are being restored, but it is not treating my toon as though rest occurred at any point while I was logged out.
I only mention this because the server had previously been providing natural healing if you were logged out for the equivalent of multiple IC days, same as on the other ALFA servers. Has this effect been changed intentionally? If so, that's fine. Again, I only bring it up because it is a change I noticed.
Thanks!
I only mention this because the server had previously been providing natural healing if you were logged out for the equivalent of multiple IC days, same as on the other ALFA servers. Has this effect been changed intentionally? If so, that's fine. Again, I only bring it up because it is a change I noticed.
Thanks!
Talk less. Listen more.
Current PCs: ?
Current PCs: ?
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3521
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Mod 2.0 Bug Thread
High road south 2 is broken, client crashes when you try to load.
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Re: Mod 2.0 Bug Thread
ayergo wrote:High road south 2 is broken, client crashes when you try to load.
I discovered that area is broken when I was trying to update the mod few years ago
the building in the corner has some bad textures, can't remember if I had to recreate the area or if I could fix it though not sure if it would load in the toolset
Current NWN2 PC: TSM- Lessa
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
Tech Admin in charge of all the things
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
Tech Admin in charge of all the things
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3521
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Mod 2.0 Bug Thread
Wouldn't load in the toolset for me. Area removed for now. If you have an old version that works somewhere let me know.Arianna wrote: I discovered that area is broken when I was trying to update the mod few years ago
the building in the corner has some bad textures, can't remember if I had to recreate the area or if I could fix it though not sure if it would load in the toolset
There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
Re: Mod 2.0 Bug Thread
Not got anything old that works with that current mod, as I said I had reworked the mod alot adding new areas and removing some old ones in order for stuff to fit the mod is pretty FULL and not alot can be added without removing other stuff. If I recall correctly I reworked the Dump area and access to it . . and removed the northern mountain stuff I had also reworked the naming process to make it easier for DMs to find where something was without having a book in front of themayergo wrote:Wouldn't load in the toolset for me. Area removed for now. If you have an old version that works somewhere let me know.Arianna wrote: I discovered that area is broken when I was trying to update the mod few years ago
the building in the corner has some bad textures, can't remember if I had to recreate the area or if I could fix it though not sure if it would load in the toolset
Not sure how to send you a copy of my version of the mod my dropbox is currently full to the brim and Google Docs does not seem to work with my Mozilla browser correctly.
Current NWN2 PC: TSM- Lessa
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
Tech Admin in charge of all the things
HDM of Moonshae Server
DM on BG
Builder Everywhere
DM times - 6:00-9 PM Saturdays PDT on BG. . other times as I show up
PM me on Discord if you want to be DMd on MS
I have Monday nights available for adhoc
Talk to me if you want to learn to build for NWN2
Tech Admin in charge of all the things
- ayergo
- Penguin AKA Vile Sea Tiger
- Posts: 3521
- Joined: Sun Jan 11, 2004 8:50 pm
- Location: Germany (But frequent world travels)
Re: Mod 2.0 Bug Thread
No worries. Even just your advice has been most useful and appreciated. Thanks!Arianna wrote:Not got anything old that works with that current mod, as I said I had reworked the mod alot adding new areas and removing some old ones in order for stuff to fit the mod is pretty FULL and not alot can be added without removing other stuff. If I recall correctly I reworked the Dump area and access to it . . and removed the northern mountain stuff I had also reworked the naming process to make it easier for DMs to find where something was without having a book in front of themayergo wrote:Wouldn't load in the toolset for me. Area removed for now. If you have an old version that works somewhere let me know.Arianna wrote: I discovered that area is broken when I was trying to update the mod few years ago
the building in the corner has some bad textures, can't remember if I had to recreate the area or if I could fix it though not sure if it would load in the toolset
Not sure how to send you a copy of my version of the mod my dropbox is currently full to the brim and Google Docs does not seem to work with my Mozilla browser correctly.
You should really drop in for some game sometime.

There's a place I like to hide
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind
A doorway that I run through in the night
Relax child, you were there
But only didn't realize and you were scared
It's a place where you will learn
To face your fears, retrace the years
And ride the whims of your mind