This is a general open discussion for all ALFA, Neverwinter Nights, and Dungeons & Dragons topics.
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indio
Ancient Red Dragon
Posts: 2810 Joined: Sat Jan 03, 2004 10:40 am
Post
by indio » Sun Dec 16, 2007 10:59 am
This is a shot of Sea Ward, or 1 area of it at least. I'll try and update screens as I go as Rick does.
So far so good.
Last edited by
indio on Fri Mar 07, 2008 1:21 am, edited 1 time in total.
Rick7475
Haste Bear
Posts: 2097 Joined: Tue Jan 06, 2004 1:59 am
Location: Ottawa
Contact:
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by Rick7475 » Sun Dec 16, 2007 4:28 pm
Sweet!
danielmn
Fionn In Disguise
Posts: 4678 Joined: Sat Nov 05, 2005 9:08 pm
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by danielmn » Sun Dec 16, 2007 4:32 pm
An arsons wet drea....oh, hey Indio, howsit goin?
Swift wrote:
Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
Wynna
Dungeon Master
Posts: 5734 Joined: Sat Jan 03, 2004 10:09 am
Location: Seattle, WA (PST)
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by Wynna » Sun Dec 16, 2007 4:57 pm
Stunning.
Enjoy the game
Hialmar
Fionn In Disguise
Posts: 3784 Joined: Sat Jan 03, 2004 11:54 am
Location: Toulouse, France
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by Hialmar » Sun Dec 16, 2007 5:14 pm
Cool beans
Souvarine
Dire Badger
Posts: 157 Joined: Mon Jun 21, 2004 10:04 pm
Location: Canada
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by Souvarine » Sun Dec 16, 2007 8:28 pm
Damn, that's good.
Coming soon in a server near you.
ElCadaver
Rust Monster
Posts: 1202 Joined: Wed Mar 24, 2004 3:22 pm
Location: Perth, Western Australia
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by ElCadaver » Sun Dec 16, 2007 9:30 pm
I think ideally the street names could be left IN... maybe like a mosaic cobblestone effect. Make it easier to find your way around!
Gebb
Dire Badger
Posts: 151 Joined: Mon Jan 05, 2004 10:30 pm
Location: HI, USA
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by Gebb » Sun Dec 16, 2007 11:14 pm
wow
HEEGZ
Dungeon Master
Posts: 7085 Joined: Wed Dec 28, 2005 4:17 pm
Location: US CST
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by HEEGZ » Sun Dec 16, 2007 11:32 pm
ElCadaver wrote: I think ideally the street names could be left IN... maybe like a mosaic cobblestone effect. Make it easier to find your way around!
Yeah that'd be convenient... probably too much.
Spider Jones
Pit Boss
Posts: 593 Joined: Sun Jun 06, 2004 1:40 am
Location: The Windswept Depths of Pandemonium
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by Spider Jones » Sun Dec 16, 2007 11:50 pm
Pssh, that'd be lame, street signs are good enough.
ElCadaver
Rust Monster
Posts: 1202 Joined: Wed Mar 24, 2004 3:22 pm
Location: Perth, Western Australia
Post
by ElCadaver » Mon Dec 17, 2007 1:46 am
Spider Jones wrote: Pssh, that'd be lame, street signs are good enough.
Hook line and sinker. talk about an easy mark
Twin Axes
Dungeon Master
Posts: 1327 Joined: Tue Jan 31, 2006 5:43 am
Location: The Frozen North
Contact:
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by Twin Axes » Mon Dec 17, 2007 2:02 am
Aw wow.
"[T]he dwarvern people, are machine-like, and it is impossible to reason with a machine." - Susana
darrenhfx
Beholder
Posts: 1982 Joined: Fri Jul 30, 2004 5:35 pm
Location: Halifax, Canada GMT -4 (AST)
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by darrenhfx » Mon Dec 17, 2007 4:10 pm
That's as canon as we can get.
Nice work
HATEFACE
Dr. Horrible
Posts: 1068 Joined: Sun Apr 18, 2004 3:17 am
Location: A seething caldron of passive aggressive rage.
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by HATEFACE » Mon Dec 17, 2007 7:18 pm
Is that part of the map system then? Will everyone be lil miniature mens?
I hope the streets are texturized and colored. Maybe even terrain deformed just a tiny bit?
“In every stage of these Oppressions We have Petitioned for Redress in the most humble terms: Our repeated Petitions have been answered only by repeated injury. A Prince, whose character is thus marked by every act which may define a Tyrant, is unfit to be the ruler of a free people.” - Open Message to the Executive Branch.
indio
Ancient Red Dragon
Posts: 2810 Joined: Sat Jan 03, 2004 10:40 am
Post
by indio » Mon Dec 17, 2007 7:49 pm
Nope, it's a full sized area for full sized pcs.
Textures haven't been added yet, nor has terrain variation, nor grass, walls and a few other things I can't think of.