One Cell Buffer Zone for Small Interiors and Edges REQUIRED

For toolset tutorials as well as question and answers.
Locked
User avatar
CloudDancing
Ancient Red Dragon
Posts: 2847
Joined: Sun Jan 03, 2010 6:31 am
Location: Oklahoma
Contact:

One Cell Buffer Zone for Small Interiors and Edges REQUIRED

Post by CloudDancing »

So to help Castano im informing you of a building issue.

Interiors must have a one cell buffer zone or they will crash the DM Avatar and Players
So for an visual example:


#####
#****#
#****#
#####

# = empty cells
* = tiles

Doorways and walls including caves should not be flush or end at the end of the grid.

Just an FYI!

Cloud
danielmn
Fionn In Disguise
Posts: 4678
Joined: Sat Nov 05, 2005 9:08 pm

Re: One Cell Buffer Zone for Small Interiors and Edges REQUI

Post by danielmn »

Sorry, I perhaps should have posted this up as well...

I found this out many months ago myself when trying to correct interior areas that crash the player client for no apparent reason. In my experimentations I found that in fact, if a person doesn't leave a buffer it causes this problem. So to give a nod of the head and verification, always leave all sides of an interior with a blank, black cell around the outside to avoid this issue. I'm not sure what exactly the engine issue is, but since it is easily remedied, I suppose it's not a pressing issue to fix if it could even be fixed.
Swift wrote: Permadeath is only permadeath when the PCs wallet is empty.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raise

<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.

"And in this twilight....our choices seal our fate"
Locked