Here's the work I've done on my mod in the last 2 days to get updated:Aelred wrote:I know I am a pain in the @#$% but I honestly just don't inderstand. Each of us will have to import each erf individually? and there will be 200+ to do?AcadiusLost wrote:so we should have a decent set of working, importable erfs for builders to use
I've only used existing blueprints so far. When you create a new blueprint what are the steps to doing it?
I am truly sorry but I need some help - please! I know you have done a ton putting together the hak Acadius but would there be any chance that you could write up a "readme for dummy builders" - to detail everything that needs to be done step by step - Deep Halls/Deep Sewers was usable for me only because of the clear readme they included - otherwise I wouldn't have had a clue what to do.
1: Cut everything out of my Overide folder and saved it in a backup folder
2: Cleared out my Hak folder into a backup folder
3: Updated to the latest Obsidian patch
4: Downloaded all ALFA haks and erf
5: Extracted all haks to the Hak folder
6: Extracted the contents of the Toolset_Overide rar file into a folder called ALFA within the Overide directory. Files stored in folders work fine within Overide, so I store any Overide content in separate folders with a suitable name. eg: G:\Documents and Settings\indio\My Documents\Neverwinter Nights 2\Override\alfa
7. Extracted Toolset_Terrain to D:\Games\Neverwinter Nights 2\NWN2Toolset\Terrain
8: Extracted Toolset_Tiles to D:\Games\Neverwinter Nights 2\NWN2Toolset\Tiles
9: Went to the backup folder I made of the Overide content before patching and copied the BuildingParts1.0 folder back into my main Overide folder
10: Started the toolset and opened my module
11: Imported all the 5 separate ALFA erf files
12: Checked all content to see if it was working
