Official ALFA CC haks:

New models, textures, & integration of 3rd party content.

Moderators: ALFA Administrators, Staff - Technical

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indio
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Post by indio »

Aelred wrote:
AcadiusLost wrote:so we should have a decent set of working, importable erfs for builders to use
I know I am a pain in the @#$% but I honestly just don't inderstand. Each of us will have to import each erf individually? and there will be 200+ to do?

I've only used existing blueprints so far. When you create a new blueprint what are the steps to doing it?

I am truly sorry but I need some help - please! I know you have done a ton putting together the hak Acadius but would there be any chance that you could write up a "readme for dummy builders" - to detail everything that needs to be done step by step - Deep Halls/Deep Sewers was usable for me only because of the clear readme they included - otherwise I wouldn't have had a clue what to do.
Here's the work I've done on my mod in the last 2 days to get updated:

1: Cut everything out of my Overide folder and saved it in a backup folder
2: Cleared out my Hak folder into a backup folder
3: Updated to the latest Obsidian patch
4: Downloaded all ALFA haks and erf
5: Extracted all haks to the Hak folder
6: Extracted the contents of the Toolset_Overide rar file into a folder called ALFA within the Overide directory. Files stored in folders work fine within Overide, so I store any Overide content in separate folders with a suitable name. eg: G:\Documents and Settings\indio\My Documents\Neverwinter Nights 2\Override\alfa
7. Extracted Toolset_Terrain to D:\Games\Neverwinter Nights 2\NWN2Toolset\Terrain
8: Extracted Toolset_Tiles to D:\Games\Neverwinter Nights 2\NWN2Toolset\Tiles
9: Went to the backup folder I made of the Overide content before patching and copied the BuildingParts1.0 folder back into my main Overide folder
10: Started the toolset and opened my module
11: Imported all the 5 separate ALFA erf files
12: Checked all content to see if it was working
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AcadiusLost
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Post by AcadiusLost »

What is in the buildingparts override, indio? If it's the one from Castles, Ramparts, etc: shouldn't be necessary- the 2da information from that one should be included in the ALFA overrides, and I'm not sure if the two would conflict if both are in the override folder.

[edit: Aelred, if you want to join #alfa-builders later this weekend, I can help walk you through any lingering problems if I'm around.]
Thangorn
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Post by Thangorn »

you dont need the BuildingParts 1.0 override to build with the new content..

these haks are making me work. now I'll be spending at least a week rebuilding everything again :)
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indio
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Post by indio »

Brilliant!
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Aelred
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Post by Aelred »

:D
Thanks Indio! Exactly what I needed.
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AcadiusLost
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Post by AcadiusLost »

Once you've got the new alfa_2da.hak you should be able to use the Castles, Ramparts, Towers and More doors by copying existing ABR door blueprints, and selecting one of the following appearances:

E_DoorA1
E_DoorA2
E_DoorB1
E_DoorB2
E_DoorC

Those are the extra ones from the building parts set. Best to model them on existing ABR doors to get all the other settings ALFA-tized.

also added the following to the /NWN2/Haks/Builders/ folder of the website:

alfa_archedbridges.erf
alfa_deepsewers.erf

The latter has that missing shack you guys were looking for.
Thangorn
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Post by Thangorn »

wewt.. thats the lot

thanks acadius
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ç i p h é r
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Post by ç i p h é r »

If any of you do create and ALFAtize those blueprints, please send them our way. You can upload them to the tech FTP if you'd like or just post a link where they can be downloaded. AL or I can commit them to our repository and package a new ABR release.

Thanks.
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Aelred
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Post by Aelred »

A.L. I got two errors upon "unpacking" - the gui and the snow texture didn't unpack.

When unpacking/unraring? the Alfa_gui.rar I got the following error:
! C:\Documents and Settings\Scott\Desktop\alfa_gui.rar: CRC failed in alfa_gui.hak. The file is corrupt
! C:\Documents and Settings\Scott\Desktop\alfa_gui.rar: Unexpected end of archive


When unpacking/unraring? the Toolset_terrain I got an error for the snow terrain (all the other terrains unpacked without any problems):

! C:\Documents and Settings\Scott\Desktop\Toolset_Terrains.rar: CRC failed in GD_Snow_Dirt.bmp. The file is corrupt
! C:\Documents and Settings\Scott\Desktop\Toolset_Terrains.rar: Unexpected end of archive

Everything else unpacked well and I'm gonna test things now.


Couple tech questions to try to understand better:
1)Why do I have to left click and save target as? In the past I've always double clicked on a .rar and it opens up winrar automatically once it is downloaded. Like downloading from the vault.
2)Once downloaded, the save window pops up, under "Save as type" it defaults to Html document - on the drop down menu I choose "All types" and then add the ".rar" extension to the name before saving. Why isn't my computer recognizing that it is an .rar and simply using the Winrar program to open it? and save from there?


"Mil Gracias" for all the work you have done putting all these haks together.
Aelred
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AcadiusLost
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Post by AcadiusLost »

I would guess the right-click problems stem from how your web browser handles the style of ftp Hialmar set up for PWCs and such. I can put the haks up on the DM ftp or Tech FTP, but then they're not available to players.

What browser are you using? Firefox works fine for those links.

I'll look into the possible corruption issues, but I don't think others have had problems. Have you tried indio's mirror yet?
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AcadiusLost
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Post by AcadiusLost »

New combined version of the haks up here:

http://www.alandfaraway.org/downloads/N ... /combined/

the only file that is different is alfa_2da.rar instead of alfa2_2da.rar - my mistake in uploading the wrong one before. Alternatively, you can get that file by itself from the parent directory:

http://www.alandfaraway.org/downloads/NWN2/hak/
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Aelred
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Post by Aelred »

I use explorer - Indio's and GF's versions open the Winrar thing as soon as I double click on it. I grabbed Indio's hak (the combined one). All that is left for me is getting the terrain pictures in the toolset. The Ice and cobblestones are there but the snow dirt, snow grass, snow 01, snow 02 were corrupted. I get four popups now telling me so everytime I open the toolset.
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AcadiusLost
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Post by AcadiusLost »

I'd try downloading the file again, it may have just been a bad connection when you pulled it down. I tested again, all work fine for me, downloading from the same place.
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Aelred
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Post by Aelred »

The terrain file works for me now!
I'm at 100% - thanks!

Dreaming of a white Christmas,
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Rick7475
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Post by Rick7475 »

Clothing Tintables
Door, fireplace, and wall Tintables
Faerun Stained Glass Windows
Arched Bridges
Cave Roof Placeables
Castles, Towers, and Ramparts (building pieces)
Deep Halls tileset
snow textures
Heed's PC tools
Blood Splatters [now added]
Spell VFX mod (tones down buff effects) [now added]


Which erf can I find these things in? (Castles, towers, ramparts) I've downloaded the erfs from the ALFA website.

I see them in the placeables, but when I click on them to drag to my area, they don't show.
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