t-ice wrote:Those are fun and often make for great stories.
Tellingly enough, you failed to present an example where such a check is a great story when it failed and leads to death. I'd wager that's why such a death is rare. Whereas as close as your LotR example, arguably the death of Boromir in combat is great enough a story.
Failures in of themselves aren't necessarily great stories (though honestly, sometimes spectacular death/failure stories ARE fun). Real possibility of real failure, including really lethal failure, can and does enhance stories, especially of narrow escapes, spectacular successes. Reading through some highlights in this thread demonstrates this:
http://www.alandfaraway.org/forums/view ... =3&t=47946
Failed skill checks in DnD always could very well lead to death; heck 3.5e is kid gloves compared to earlier editions. A lvl 2 fighter in full plate carrying a tower shield who dives into rapids will probably die, just as that same fighter jumping into a cave full of angry wyverns will also probably die.
The good story isn't necessarily the stupid death itself obviously, but thoughtfully worked out deadly non-combat challenges can make death/survival/success/failure etc. more meaningful in our style of storytelling, vs 'lolz, i rolled a 2 and died trying to jump that gorge, oh well, respawn!' That epic leap across the chasm to escape danger isn't so epic if the DC is arbitrarily set to 5 just to make sure no one ever dies.
On the other hand intentionally setting up an absolutely unavoidable 'DC 30 balance check or die' situation for a group of lvl 1's... probably isn't such a good idea. ALFA2 has gone to a slightly less hardcore approach to death with stuff like the -6 cap and such; I suppose adjusting skillchecks and other non combat challenges so it's not as fully lethal as PnP at times matches things. *shrug*
And... back on topic... bottom line, non combat challenge ideas like some listed by others are often a great idea, a part of DnD, and fun, not as fun if there's no chance of failure and no real consequences for failing.