dob85y wrote: If this is the diminishing xp return on a spawn, then i cant say im a fan, the only time i was aware of xp being clipped in PnP was when you went up a level, not after hunting in the same area where you know your prey genreally hangs out. This seems to be the case of all wolves too, i killed one in a completly different area and no xp.
Killing the same beast over and over eventually dosnt teach you anything more. Our online game isnt PnP, it has to be balanced for long range and every day play. Eventually hunting the same things becomes easy and you cease to learn new things from the task.
Seems to me what you want is XP and loot to be easily available while soloing. It isnt supposed to be easy as others have pointed out. When you solo you should brake even most times, make a profit sometimes, and lose money JUST AS OFTEN.
There is no guarantee youll make money, or that youll do well. There isnt even a guarantee youll live thru your adventure.
dob85y wrote:Are my views against the "roleplay" genre, i dont think so, i chose ALFA because i dont like servers where PC's run past you weapons in each hand, in town, yelling how they just got killed and are on their way back to finish the beast that they nearly killed. Perhaps my play style dosnt fit within the ALFA genre, and if thats the case maybe im in the wrong place.
This is a straw man. Not one single person has suggested that this should be your response. You made this answer up, then argued that if this is how we feel... you are in the wrong place. No one told you to do anything like this, not even once.
Soloing wolves is not exactly a PnP experience either.
The main suggestion was to team up with a party or at least a single ally. If you are worried IC about profit margins... you need to start playing smart IC rather than asking the system to be eased up for you. This means getting some allies, and learning to depend on a party like you do in PnP.
Did you make this post because you were having trouble making money IC? The answer there is to work with a party more often so you minimize your injuries while out and about. Even if you have to split the loot, you are much more likley to find some without being to terribly hurt.
As others have said a few times also, it dosnt hurt to have a healer amongst your party. DnD classes were made to work best in a team, DnD is a team sport. (soloing should always be second choice.)
dob85y wrote:I have a character who is lv 4 and his total assets would be less than 1500gp worth, and i only have the majority of that because i found someone less fortunate who didnt buy enough healing potions.
This is due to no fault but your own. If you are level 4, Id say you should have outgrown wolf killing. At level four you should be able to band up with a few buddies and go after some of the more dangerous and rewarding foes. They are out there (no I am not going to tell you where), some of them even have decent loot.
The catch is, if you go poking into these places solo you wont last (as intended). We touch again (and again and again and again and AGAIN) on the theme of needing friends and a party.
If you had those friends, an adventuring party like you have when you are in PnP, then I doubt you would be having these problems. Youd have moved on to more rewarding things than wolves and wouldnt have needed to make this post.
What Im telling you isnt a fantasy, its happening in game. Even while we are spread thin for DMs there is room on the server to hook up with some friends and go make your own fun*. Theres a way to make money, and somewhat safely if you have a party, and even some minor magic items here and there on the server to buy when you have saved up that money.
Your fate, and your fun, are in your hands.... but you dont get to solo then complain that soloing isnt as profitable as youd like. Greater profit and success are to be found in parties.
dob85y wrote:It seems to me, that the profit lies in transporting goods for the leigon, and patolling roads, and this to me seems backwards,
No, doing those quests are supposed to be EASY profit. It is something you can do alone, with low risk for a decent reward for your time playing. If you want to make a steady stream of easy money you do these things... if you want the big adveturers wad of gold and platinum.. you get a PARTY and go adventuring.
dob85y wrote:I always thought that in the game of D&D the PC's were generally well off compared to the local populace
The succesful ones are. For every Butch Cassidy, there are 49 hungry impoverished gunslingers who think that if they keep soloing they will eventually make the big time.
No one has told you not to solo, but you shouldnt expect great success from it. The game wont be made easier, rather you are expected to learn from the situation and adapt to it. (in case you missed it all these times... get some adventuring companions)
J
* sometimes when you get a party and go out to make your own fun, it even /attracts/ a DM to come mix up what you are doing some. This has happened a few times while I was with a group... but never while I was out alone.