paazin wrote:Enough, Mulu - if you don't have any actual ideas to contribute then please don't hit the 'Submit' button.
Actual ideas, sure.
First off you have to decide what your end goal is. Presumably you want an active server with lots of roleplaying going on. I'll start with that assumption.
To have an
active server, people have to have
things to do that are preferably non-repetitive and IC. That's another discussion, and there has been some progress on the issue.
Then, to encourage
roleplaying it has to be
rewarded. Right now, twitch skills are rewarded, in fact they are required to play D&D rather than a chat game. That's also another discussion, and that is not being addressed well at all. Hardcore roleplayers tend to have low twitch skills. NWN2 requires more twitch skills than NWN1. TSM has crazy wicked spawns that are not CR scaled and maps with no place to hide and sometimes nowhere to run (my last PC met his demise in a map "corner" along with another). Do the math, the end result is rather obvious.
Also to encourage
roleplaying, people have to have something to roleplay about. That's called
plot. Dynamic servers with plots are interesting and give you something to RP about in game. That's also another discussion.
Additionally to encourage roleplaying, low level
survivability needs to be addressed. Well, this overlaps with twitch skills to some extent. You can either make 1-3rd level fairly easy to survive, or you can make it fairly easy to level out of. Either way works. ALFA does neither.
Finally, you need to encourage
partying up. That's this discussion. Canon rules are a joke because we abandon canon at the drop of a hat, and usually rightly so. Since we're going for a behavioral outcome, again we're looking at
rewards. ALFA is great at coming up with punishments, but terrible at rewards. Reward systems are superior to punishment systems, ask any behaviorist. So,
partying up should give an XP bonus. Not a crazy cumulative bonus that results in parties of 20 PC's, but enough to encourage the behavior. And
not just for combat. Say, being in party adds a multiplier to the RP script if you're on the same map, if that's possible. Could it be abused? Sure,
everything can be. Trust the players to do the right thing, punish the offenders.
In D&D campaign style play you get journal xp, session xp, combat xp, RP quality xp, creative solutions xp, completing a story arc xp, and personal story progress xp to name a few. On a PW you get combat xp, static quest xp, RP XP script, and rarely DM session xp and very rarely rp xp. So, you have fewer chances to earn xp, and the sessions are far more dangerous. Nerfing party xp just makes a bad situation worse, IMO.
Now, TT should give me a "Captain Obvious" post for this, but the sad fact is these very basic ideas have not been adequately addressed.