I've been trying for the last half hour, and no luck. Am I already forced to just create another PC? Is there a way to rebuild? I was really liking Will. Argh, frustrating.
Bug Thread: November 24, 2009 -->
Moderators: Wynna, NWN2 - 03 DM
Re: Bug Thread: November 24, 2009 -->
I have been trying to log in with Will this morning, and every time, when I get to the "Loading Character" screen, the game crashes on me. I had another character in the vault, and was able to successfully log in with him, but not with Will. Help! 
I've been trying for the last half hour, and no luck. Am I already forced to just create another PC? Is there a way to rebuild? I was really liking Will. Argh, frustrating.
I've been trying for the last half hour, and no luck. Am I already forced to just create another PC? Is there a way to rebuild? I was really liking Will. Argh, frustrating.
Re: Bug Thread: November 24, 2009 -->
Server needs a reset Relic, that's all.
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"
Re: Bug Thread: November 24, 2009 -->
Cool, and yep, that worked. Sorry to bother y'all, but I appreciated it. 
- Curmudgeon
- Gadfly
- Posts: 4312
- Joined: Thu Oct 07, 2004 12:07 am
- Location: East coast US
Re: Bug Thread: November 24, 2009 -->
The spawning "guard's head" has been fixed - please let us know if the odd armor change glitch is still there.dergon darkhelm wrote:same location near the bridge just west of the High Hold where the half a guard's head spawns.......when walking through this area, my PC suddenly seems to be wearing different armor and a helm that matches the High Hold Sentry outfit.
Holly says he's noticed it too.
weird
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
Realmslore: Daily Dwarf Common
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: Bug Thread: November 24, 2009 -->
Looks like both are fixed.....just spent a few minutes near the bridge and couldn't reproduce the armor glitchCurmudgeon wrote:The spawning "guard's head" has been fixed - please let us know if the odd armor change glitch is still there.dergon darkhelm wrote:same location near the bridge just west of the High Hold where the half a guard's head spawns.......when walking through this area, my PC suddenly seems to be wearing different armor and a helm that matches the High Hold Sentry outfit.
Holly says he's noticed it too.
weird
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
- hollyfant
- Staff Head on a Pike - Standards
- Posts: 3481
- Joined: Mon Oct 24, 2005 3:33 pm
- Location: the Netherworl... lands! I meant the Netherlands.
Re: Bug Thread: November 24, 2009 -->
- 003 Travel Map - West: the "Great Oak West" transition doesn't function.
- 6b Highway 3: Greak Oak: the "Hidden Cave Entrance" isn't actually hidden, although it does have an invisible door.
Re: Bug Thread: November 24, 2009 -->
For whatever reason, the high hold sentry has reverted and is bugged again.
Also for no discernable reason the boat AT at high hold does not function today, the boats are not clickable
Also for no discernable reason the boat AT at high hold does not function today, the boats are not clickable
Berendil Audark portrait:
http://rapidshare.com/files/420857982/Berendil.tga
http://rapidshare.com/files/420857982/Berendil.tga
Re: Bug Thread: November 24, 2009 -->
Upon completion of Elementary Necromancy, I selected 'Scare' as my scroll reward yet Mistress Ostelle did not give it up 
---Elsewhere---
- dergon darkhelm
- Fionn In Disguise
- Posts: 4258
- Joined: Fri Jul 08, 2005 1:21 pm
- Location: Cleveland, Ohio, United States
Re: Bug Thread: November 24, 2009 -->
Ostelle only gives it up for Ashton Lanneseph, if you know what I mean. *wink wink, hudge nudge* Say no more.Mirabai wrote:Upon completion of Elementary Necromancy, I selected 'Scare' as my scroll reward yet Mistress Ostelle did not give it up
PCs: NWN1: Trailyn "Wayfarer" Krast, Nashkel hayseed
NWN2: ??
gsid: merado_1
NWN2: ??
gsid: merado_1
Re: Bug Thread: November 24, 2009 -->
The North and West AT in Highhold,
when entering high hold from the travel map, from the north or west, with a party of 4 or more (which is frequent these days) we get bounced back out to the travel map. This is not intermittent, this is constant, and means it has now had to become standard practice to stepo off the road, departy and walk in individually. some poor folks are unlucky enough to trigger encounters for their lone selves when this happens, it's a bit of a mess.
I recommend that when ATing in they deposit the party a bunch of meters into the area, not right on top of the other AT, I think that's whats causing the problem. If I remember correctly it is doable to make a one way AT, that pops you in a few meters, and another one way AT that pops you onto the travel map.
I also recommend that the walkable areas around each end destination be made wider to accomodate a larger group, sometimes the invisible party members will nudge the leader into an unwalkable area or get him 'stuck' behind some walkmesh part.
when entering high hold from the travel map, from the north or west, with a party of 4 or more (which is frequent these days) we get bounced back out to the travel map. This is not intermittent, this is constant, and means it has now had to become standard practice to stepo off the road, departy and walk in individually. some poor folks are unlucky enough to trigger encounters for their lone selves when this happens, it's a bit of a mess.
I recommend that when ATing in they deposit the party a bunch of meters into the area, not right on top of the other AT, I think that's whats causing the problem. If I remember correctly it is doable to make a one way AT, that pops you in a few meters, and another one way AT that pops you onto the travel map.
I also recommend that the walkable areas around each end destination be made wider to accomodate a larger group, sometimes the invisible party members will nudge the leader into an unwalkable area or get him 'stuck' behind some walkmesh part.
Berendil Audark portrait:
http://rapidshare.com/files/420857982/Berendil.tga
http://rapidshare.com/files/420857982/Berendil.tga
Re: Bug Thread: November 24, 2009 -->
I think it's a known one, but Half orcs can't enter to the Moorbrights clothing shop in south Silvy.
Re: Bug Thread: November 24, 2009 -->
Not sure if it's bug or intended, but Davaigny Mirek does not buy anymore stuff he used to buy in the past like gems and locks.
Re: Bug Thread: November 24, 2009 -->
In HH, near the western transition point
Part of the river is missing(in the unwalkable border area)
Part of the river is missing(in the unwalkable border area)
Re: Bug Thread: November 24, 2009 -->
The masterwork lute sold in the Harp store in Silvy gives +2 to perform (the old skill), but not +2 to perform (stringed instruments).
Re: Bug Thread: November 24, 2009 -->
Those have been fixed by myself recently, but not in the mod yet. I am sure someone can switch out your old for the new once they are in.Riotnrrd wrote:The masterwork lute sold in the Harp store in Silvy gives +2 to perform (the old skill), but not +2 to perform (stringed instruments).
Zyrus Meynolt: [Party] For the record, if this somehow blows up in our faces and I die, I want a raiseSwift wrote: Permadeath is only permadeath when the PCs wallet is empty.
<Castano>: danielnm - can you blame them?
<danielmn>: Yes,
<danielmn>: Easily.
"And in this twilight....our choices seal our fate"