I have been trying to log in with Will this morning, and every time, when I get to the "Loading Character" screen, the game crashes on me. I had another character in the vault, and was able to successfully log in with him, but not with Will. Help!
I've been trying for the last half hour, and no luck. Am I already forced to just create another PC? Is there a way to rebuild? I was really liking Will. Argh, frustrating.
dergon darkhelm wrote:same location near the bridge just west of the High Hold where the half a guard's head spawns.......when walking through this area, my PC suddenly seems to be wearing different armor and a helm that matches the High Hold Sentry outfit.
Holly says he's noticed it too.
weird
The spawning "guard's head" has been fixed - please let us know if the odd armor change glitch is still there.
- Curmudgeon
HDM ALFA 03 - The Silver Marches
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Maxim #12: A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head." - The Seventy Maxims of Maximally Effective Mercenaries
"This is not my circus. These are not my monkeys."
dergon darkhelm wrote:same location near the bridge just west of the High Hold where the half a guard's head spawns.......when walking through this area, my PC suddenly seems to be wearing different armor and a helm that matches the High Hold Sentry outfit.
Holly says he's noticed it too.
weird
The spawning "guard's head" has been fixed - please let us know if the odd armor change glitch is still there.
Looks like both are fixed.....just spent a few minutes near the bridge and couldn't reproduce the armor glitch
when entering high hold from the travel map, from the north or west, with a party of 4 or more (which is frequent these days) we get bounced back out to the travel map. This is not intermittent, this is constant, and means it has now had to become standard practice to stepo off the road, departy and walk in individually. some poor folks are unlucky enough to trigger encounters for their lone selves when this happens, it's a bit of a mess.
I recommend that when ATing in they deposit the party a bunch of meters into the area, not right on top of the other AT, I think that's whats causing the problem. If I remember correctly it is doable to make a one way AT, that pops you in a few meters, and another one way AT that pops you onto the travel map.
I also recommend that the walkable areas around each end destination be made wider to accomodate a larger group, sometimes the invisible party members will nudge the leader into an unwalkable area or get him 'stuck' behind some walkmesh part.