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Ideas and suggestions for game mechanics and rules.
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Nalo Jade
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Empty space

Post by Nalo Jade »

I was told that NWN2 does not support the same number of areas as NWN1, though the areas it supports are larger, maybe equivelent to a 32X32 tile NWN1 area?

Is that an accurate comparison on relative size?

I am trying to find a "good way" to reduce wasted or empty server space.

I think the key areas needed are Canon locations, RPing areas, and Adventuring areas... the filler space of mostly vacant roads I would like to utilize random encounter "traveling areas" as much as possible to minimize wasted space...

Though I can see some problems with that sort of building, so I am asking in the Brainstorming thread if anyone else has some ideas, on how to make the most of a limited canvas to paint the big picture?
"The reasonable man adapts to fit the world. The unreasonable man adapts the world to suit him. Therefore all progress is achieved by the unreasonable." - unknown

removed self from forums, contact via E-mail. Adios.
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Kest
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Post by Kest »

I figured that might be rather interesting to try; gives the illusion of traveling great distances, lets you make some pretty varied environments without breaking immersion by having them next to each other. (Why are there cacti in the silver marches?)
paazin
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Post by paazin »

This discussion comes up every once in a while; I think the general conclusion was to use the travel map system (which after the next expansion should be trivial to implement)
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
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Teric neDhalir
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Post by Teric neDhalir »

Nalo et al.,
Try logging on to the 011 Beta - scaled exterior areas in full effect (well, "sort of functioning but not finished" effect).
Teric
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