I was told that NWN2 does not support the same number of areas as NWN1, though the areas it supports are larger, maybe equivelent to a 32X32 tile NWN1 area?
Is that an accurate comparison on relative size?
I am trying to find a "good way" to reduce wasted or empty server space.
I think the key areas needed are Canon locations, RPing areas, and Adventuring areas... the filler space of mostly vacant roads I would like to utilize random encounter "traveling areas" as much as possible to minimize wasted space...
Though I can see some problems with that sort of building, so I am asking in the Brainstorming thread if anyone else has some ideas, on how to make the most of a limited canvas to paint the big picture?
Empty space
- Nalo Jade
- Githyanki
- Posts: 1407
- Joined: Thu Dec 23, 2004 1:27 pm
- Location: Paso Robles, CA (-8 GMT)
- Contact:
Empty space
"The reasonable man adapts to fit the world. The unreasonable man adapts the world to suit him. Therefore all progress is achieved by the unreasonable." - unknown
removed self from forums, contact via E-mail. Adios.
removed self from forums, contact via E-mail. Adios.
This discussion comes up every once in a while; I think the general conclusion was to use the travel map system (which after the next expansion should be trivial to implement)
People talk of bestial cruelty, but that's a great injustice and insult to the beasts; a beast can never be so cruel as man, so artistically cruel.
- Teric neDhalir
- Githyanki
- Posts: 1495
- Joined: Mon Jan 05, 2004 10:04 pm
- Location: Manchester UK