Diplomacy

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Diplomacy (Cha)

Check: You can change the attitudes of others (nonplayer characters) with a successful Diplomacy check; see the Influencing NPC Attitudes sidebar, below, for basic DCs. In negotiations, participants roll opposed Diplomacy checks, and the winner gains the advantage. Opposed checks also resolve situations when two advocates or diplomats plead opposite cases in a hearing before a third party.

Action: Changing others' attitudes with Diplomacy generally takes at least 1 full minute (10 consecutive full-round actions). In some situations, this time requirement may greatly increase. A rushed Diplomacy check can be made as a full-round action, but you take a -10 penalty on the check.

Try Again: Optional, but not recommended because retries usually do not work. Even if the initial Diplomacy check succeeds, the other character can be persuaded only so far, and a retry may do more harm than good. If the initial check fails, the other character has probably become more firmly committed to his position, and a retry is futile.

Special: A half-elf has a +2 racial bonus on Diplomacy checks.

If you have the Negotiator feat, you get a +2 bonus on Diplomacy checks.

Synergy: If you have 5 or more ranks in Bluff, Knowledge (nobility and royalty), or Sense Motive, you get a +2 bonus on Diplomacy checks.

Use the table below to determine the effectiveness of Diplomacy checks (or Charisma checks) made to influence the attitude of a nonplayer character, or wild empathy checks made to influence the attitude of an animal or magical beast.

  • Influencing NPC Attitudes:
  • Initial Attitude.....|Hostile..|Unfriendly..|Indifferent..|Friendly..|Helpful
  • Hostile................|< 20 .......|20 .............|25.............|35........|50
  • Unfriendly...........|< 5...........|5...............|15.............|25........|40
  • Indifferent...........|<1............|1...............|15.............|30........|
  • Friendly...............|<1...........|1...............|20
  • Helpful................|<1...........|1


  • A successful Diplomacy roll does not mean a NPC can get you things that are not available to them. It also does not mean they are going to go against previous orders from superiors to accommodate you. NPCs will not endanger themselves to help you.