Detect Magic

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A caster can detect the magical auras of objects within a spellcone.

Concentration Check

The amount of information revealed depends on how long you study a particular area or subject. Caster rolls a Concentration Check to determine rounds of study.

Roll Rounds Result
1 0 Rounds Failure
2-6 1 Round There is magic within range.
7-13 2 Rounds Number of auras and the power of the strongest aura.
14+ 3 Rounds Location of auras, and a Spellcraft Check vs. power of item to learn its school of magic.

Power of Magic

Rolls include Concentration modifiers. A roll of 7 to 13 will earn a second round of information that includes generalized number of auras within range, and the strength of the strongest aura.

Spell Level Power of Magic
1-3 Faint
4-6 Moderate
7-9 Strong
10+ Overwhelming

School of Magic

A roll of higher than 13 will earn the power and location of each aura in range. In addition, a spellcraft roll is made against the power of each aura to discover the school of the aura.

Integer School of Magic
1 Abjuration
2 Conjuration
3 Divination
4 Enchantment
5 Evocation
6 Illusion
7 Necromancy
8 Transmutation
9 General/Universal Magic