Detect Magic
From ALFA
Detect Magic
A caster can detect the magical auras of objects within a spellcone. The information learned is based on a Concentration Check for the Caster and individual Spellcraft Checks against every magical item in range.
Concentration Check
Roll Result 1 Failure 2-6 1 Round: There is magic within range. 7-13 2 Rounds: The number of auras and the power of the strongest aura. 14+ 3 Rounds: The location of each aura and a Spellcraft Check against the magic item's power to determine the school of magic.
School of Magic = Integer
Abjuration = 1
Conjuration = 2
Divination = 3
Enchantment = 4
Evocation = 5
Illusion = 6
Necromancy = 7
Transmutation = 8
Universal = 9
Power of Magic = Integer Faint = 1-3 Moderate = 4-6 Strong = 7-9 Overwhelming = 10+ */