Detect Magic
A caster can detect the magical auras of objects within a spellcone. Objects that will report include certain FX, Doors, Items, Placeables and their inventory, Triggers, Waypoints, Spell Traps, and finally Creatures and their effects and inventory.
Concentration Check
The amount of information revealed depends on how long you study a particular area or subject. Caster rolls a Concentration Check to determine rounds of study.
Roll Rounds Result 1 0 Rounds Failure 2-6 1 Round There is magic within range. 7-13 2 Rounds Number of auras and the power of the strongest aura. 14+ 3 Rounds Location of auras, and a Spellcraft Check vs. power of item to learn its school of magic.
Power of Magic
Rolls include Concentration modifiers. A roll of 7 to 13 will earn a second round of information that includes generalized number of auras within range, and the strength of the strongest aura.
Spell Level Power of Magic 1-3 Faint 4-6 Moderate 7-9 Strong 10+ Overwhelming
School of Magic
A roll of higher than 13 will earn a third round of information that will reveal the power and location of each aura in range. In addition, a spellcraft roll is made against the power of each aura to discover the school of the aura. Because this is an individual Spellcraft check per item, not all auras will report schools of magic to each caster each time.
Integer School of Magic 1 Abjuration 2 Conjuration 3 Divination 4 Enchantment 5 Evocation 6 Illusion 7 Necromancy 8 Transmutation 9 General/Universal Magic