Detect Magic

From ALFA
Revision as of 20:46, 29 January 2023 by Wynna (talk | contribs) (School of Magic)
Jump to: navigation, search

A caster can detect the magical auras of objects within a spellcone.

Concentration Check

The amount of information revealed depends on how long you study a particular area or subject. Caster rolls a Concentration Check to determine rounds of study.

Roll Rounds Result
1 0 Rounds Failure
2-6 1 Round There is magic within range.
7-13 2 Rounds Number of auras and the power of the strongest aura.
14+ 3 Rounds Location of auras, and a Spellcraft Check vs. power of item to learn its school of magic.

Power of Magic

Rolls include Concentration modifiers. A roll of 7 to 13 will earn a second round of information that includes generalized number of auras within range, and the strength of the strongest aura.

Spell Level Power of Magic
1-3 Faint
4-6 Moderate
7-9 Strong
10+ Overwhelming

School of Magic

A roll of higher than 13 will earn a third round of information that will reveal the power and location of each aura in range. In addition, a spellcraft roll is made against the power of each aura to discover the school of the aura. Because this is an individual roll per item, not all schools of magic will report to each caster each time.

Integer School of Magic
1 Abjuration
2 Conjuration
3 Divination
4 Enchantment
5 Evocation
6 Illusion
7 Necromancy
8 Transmutation
9 General/Universal Magic