Detect Magic
- Detect Magic
A caster can detect the magical auras of objects within a spellcone. The information learned is based on a Concentration Check for the Caster and individual Spellcraft Checks against every magical item in range.
Concentration Check = Concentration Roll 1 = Failure 2-6 = 1 Round: There is magic within range. 7-13 = 2 Rounds: The number of auras and the power of the strongest aura. 14+ = 3 Rounds: The location of each aura and a Spellcraft Check against the magic item's power to determine the school of magic.
School of Magic = Integer Abjuration = 1 Conjuration = 2 Divination = 3 Enchantment = 4 Evocation = 5 Illusion = 6 Necromancy = 7 Transmutation = 8 Universal = 9
Power of Magic = Integer Faint = 1-3 Moderate = 4-6 Strong = 7-9 Overwhelming = 10+ */