Detect Magic

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  • Detect Magic

A caster can detect the magical auras of objects within a spellcone. The information learned is based on a Concentration Check for the Caster and individual Spellcraft Checks against every magical item in range.

Concentration Check = Concentration Roll 1 = Failure 2-6 = 1 Round: There is magic within range. 7-13 = 2 Rounds: The number of auras and the power of the strongest aura. 14+ = 3 Rounds: The location of each aura and a Spellcraft Check against the magic item's power to determine the school of magic.

School of Magic = Integer Abjuration = 1 Conjuration = 2 Divination = 3 Enchantment = 4 Evocation = 5 Illusion = 6 Necromancy = 7 Transmutation = 8 Universal = 9

Power of Magic = Integer Faint = 1-3 Moderate = 4-6 Strong = 7-9 Overwhelming = 10+ */